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NICHT MEHR LIEFERBAR
iPhone Game Development: Rough Cuts Version

Paul Zirkle and Joe Hogue
First Edition Juni 2009
ISBN 978-0-596-80526-5
400 Seiten

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Kurzbeschreibung

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. Loaded with descriptive examples and clear explanations, iPhone Game Development provides everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.


Ausführliche Beschreibung

If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.

Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games.

Topics include:

    • Basics of Objective-C and iPhone programming with XCode
    • How to create a robust, scalable framework for a game
    • Considerations for adapting the iPhone interface to games
    • 2D and 3D graphics
    • Animation and integrating with a physics engine
    • Music and audio effects
    • Menus and controls
    • Publishing to the AppStore

    This book is still in progress, but you can start learning about iPhone game development through our Rough Cuts edition, which lets you read the manuscript as it evolves, either online or via PDF.


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