JETZT ONLINE BESTELLEN
Business thinking and strategies behind successful Web 2.0 implementations.
First Edition Mai 2008
ISBN 978-0-596-52996-3
266 Seiten
EUR20.00
Weitere Informationen zu diesem Buch
Inhaltsverzeichnis | Index | Probekapitel |
Inhaltsverzeichnis
- Chapter 1: Users Create Value
- InhaltsvorschauWEB 2.0 TAKES A FUNDAMENTALLY DIFFERENT VIEW of how businesses, customers, and partners interact, and in doing so, it opens up a range of new business models. Back in 1980, Alvin Toffler's bestseller The Third Wave (Bantam) predicted a new type of "pro-sumer," someone who is a mix of a DIY (do-it-yourself) producer and consumer in offline marketplaces. It was a great vision, but without the recent advances in web and digital technologies, most online broadband and mobile users could not make the quantum leap from being passive viewers and readers to becoming actively participating, socially engaged, and collaborative uploaders—personal contributors and creators of the Web.Web 2.0 turbocharges network effects because online users are no longer limited by how many things they can find, see, or download off the Web, but rather by how many things they can do, interact, combine, remix, upload, change, and customize for themselves. This online DIY self-expression benefits businesses and other users, not just individual uploaders.Flickr, a Web 2.0 photo-sharing site, illustrates the business and financial impact of uploaders and their remarkable collective user value. We'll analyze Flickr's multiple revenue streams and cost structures, making you familiar with how to evaluate the customer profitability and financial valuation pros and cons of moving to a Web 2.0 business model.We'll also contrast it with Netflix, an online video rental company founded during the dot-com era, which uses many of the same technologies but has a fundamentally different—and more difficult—business model.Most chapters in this book will lead with theory and then go into detail. To get started, though, it makes sense to see what a Web 2.0 company looks like.Flickr, shown in , is a poster child for Web 2.0. It offers users a way to share photos easily, starting with the simple stream of photos shown in .
Figure : Interacting with the Flickr photo sharing serviceEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Flickr and Collective User Value
- InhaltsvorschauFlickr, shown in , is a poster child for Web 2.0. It offers users a way to share photos easily, starting with the simple stream of photos shown in .
Figure : Interacting with the Flickr photo sharing service
Figure : A user's stream of photos, showing the most recent firstFlickr users who accept the default mode of public photos don't have to do anything more to share their pictures. They can upload them and add captions and comments (metadata) for their own convenience, and other people can see them immediately. If users want to see the latest photos their friends have posted, they can simply visit their Flickr pages. Those photos can also be better organized (), and presented as slideshows ().
Figure : Photos organized by subjectThis is just the beginning, of course. Flickr offers users a variety of ways to upload and manipulate their photos, several ways to organize them, a fun set of tools for connecting photos to maps, and options for printing photos in a variety of different formats. For a more detailed explanation of what Flickr offers, visit .Flickr's friendly and easy-to-use web interface and its free photo-management and storage service are great examples of a Web 2.0 "freemium" business model—fine-tuned to leverage collective user value, positive network effects, and community sharing.The term "freemium" was first introduced on venture capitalist Fred Wilson's blog, A VC (). He described it this way:Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing, etc., then offer premium priced value added services or an enhanced version of your service to your customer base.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Six Ways Flickr Created User Value Through Interaction
- InhaltsvorschauThe core business message of Flickr is neatly summarized in a slide from its 2004 launch at the O'Reilly Emerging Technology Conference:Don't build applications. Build contexts for interaction.In March 2005, Flickr was a Fast Company 50 winner for "Reinventing a category whose flashbulb burnt out." In the magazine interview, founders Catarina Fake and Stewart Butterfield summed up the basis of their success—their users:We have quickly created the largest and best-organized online photo library in existence with 1.8 million images, of which 81% are public, and 85% have some human-added metadata. What this means is you can find photographs of anything that strikes your fancy. Flickr is infinitely shareable and easily searchable.Flickr photo sharing introduces individually uploaded digital content—photos and images—to a global online community. When users upload photos to Flickr, they are usually sharing them not only with friends and family but with communities of Flickr users and the whole Internet as well. Because Flickr's default photo visibility setting is public rather than private, after its first year, more than 800f all photos were public.Opening up user-generated and uploaded digital content is the next stage of the open-systems movement started by Linux and followed by Google's open application programming interfaces, or APIs. Open systems and open APIs have a significant impact on hardware and software developers, products, and services. Unrestricted uploaded digital content has a much broader impact on the mass-media market, the millions of broadband and mobile users, and consumers of all media.This type of shared digital content sets off a positive direct network effect on the breadth and variety of the image database and sparks viral marketing. Each new member adds his uploaded digital photos to the completely user-generated collective Flickr photo database rather than maintaining (or hoarding) a proprietary cache of private photos. Of course, Flickr has given users the choice of sharing their photos openly while maintaining control over licensing and ownership. Almost 130 million photos have been posted by some 3 million registered users. Open photo sharing enables Flickr to be a completely user-generated image database. Clearly, this is the same route that YouTube took a few years later but with a slightly different target: a user-generated video database and open community for online public sharing.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Why Sharing Can Be Profitable
- InhaltsvorschauHow does Flickr capture value, and how can it be measured?
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Business managers inside a company can analyze their internal business model to characterize and visually diagram a company's profit engine.
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Industry analysts or strategists evaluating a company from the outside can compare it with competitors and industry players to assess its stock market capitalization value, acquisition value, or total enterprise value. They can use industry structural analysis and consumer-focused financial valuation.
We'll use the first of these two perspectives—the business model as a profit engine—which is appropriate for managers and entrepreneurs who are making key business decisions and trade-offs to turn their ideas into profits and a sustainable business. We start by asking whether the business has single, multiple, or interdependent revenue streams. Then, we look at each of the sources of revenue, the revenue streams, their growth potential, and the cash flow timing for new customers.To kick-start or fine-tune a business profit engine, let's start with identifying the inner workings of revenue sources, key cost drivers, investment size, and key success factors. Typically, companies have four choices of how to use revenue streams:- Single stream
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The company relies on one predominant revenue stream stemming from one product or service.
- Multiple streams
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The company collects multiple revenue streams from different products or services.
- Interdependent streams
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The company sells one set of products to stimulate revenue and growth from another set, for example, razors and blades.
- Loss leader
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Not every revenue stream of multiple streams are independently profitable, but those that lose money drive traffic to spur other purchases and together they achieve profitability.
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- Flickr's Cost Drivers
- InhaltsvorschauTo get at the inner workings of cost structures, the key questions to answer are the following:
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What are the largest cost drivers, and are they fixed, semi-variable, variable, or nonrecurring?
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How will the cost drivers change over time, by unit volume and by number of customers and usage?
From the outset, Flickr found innovative ways to avoid the four major cost drivers of the retail photo printing business and online stock photo companies. Flickr's collective user value strategies convert its significant cost savings into a competitive advantage and positive network-effects generator.The first key cost driver is inventory. A typical stock photo company—online or offline—must acquire a high-quality stock photo inventory and develop a cataloging and management capability to make a large and broad inventory accessible and easily distributable to viewers, potential buyers, and image licensors.The second key cost driver is payroll. A retail photo printing business has direct payroll costs for employees who are involved in the photo development and printing process, as well as indirect or support payroll for employees who are at the checkout counter or involved with the maintenance of the store equipment or supplies.The third key cost driver is information technology systems and developers. Most web stores spend a large proportion of their costs on IT design, development, maintenance, and payment systems compared with offline retail stores that instead have space/rental costs (driven by real estate in square footage) for office or retail space.The fourth key cost driver is marketing, advertising, and customer relationship management (CRM). Marketing and advertising costs are higher pre-sales, and customer relationship management costs are often higher post-sales. Because the barriers to entry are low in the retail photo printing business and online stock photo business, marketing, advertising, and customer relationship management are critical for differentiation, as well as for traffic and new customer acquisition.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- Calculating Company Value
- InhaltsvorschauYahoo! bought Flickr for an estimated $30 to $40 million in March 2005. Although Flickr's founders reported () that they would "no longer have to draw straws to see who gets paid," the reality was much brighter. Flickr could bring its hypergrowth strategies to Yahoo!, and Yahoo! could provide additional publicity and infrastructure to the growing photo service.Flickr's value, though, is a tough question. Value is clearly not just the infrastructure of the company, or even the brand. For a company growing like this, the value depends on the customers. In the past, this statement was agreed to in principle but difficult to quantify. Financial valuations of companies were calculated on earnings multiples and on forecasts of market and unit production growth. However, new forms of "customer-based" company valuation formulas and models were developed to analyze the many subscriber businesses and services such as cable and cell phone services, in which revenues are directly tied to customer fees, not unit prices.Tracking individual customer behavior and metrics rather than unit sales volume as the actual "basis" for revenue growth and business models leads to terminology that is relatively unfamiliar to most business managers and M.B.A.s. Analysts use the terms "individual customer profitability," "average lifetime customer value," and "loyalty" to emphasize that quantitative metrics in many customer-focused industries—including the gaming and casino industries—can be aggregated to arrive at fine-grained financial enterprise valuations. These metrics can also be analyzed strategically to dramatically improve profitability at the individual customer level. Harrah's Casino is an exemplary case: quantitative individual customer analysis of its "VIPs and high-rollers" changed the company's service and business model dramatically.Using the basic total enterprise value formula with a discounted cash flow model for lifetime values is particularly important when the average lifetime of an average subscriber can range from one month to five years. It is also important when there is a high risk that users in the installed base will "churn" or "switch" between different plans or companies, but fees are received on a regular schedule, such as monthly.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Looking Back: Netflix's Different Challenges
- InhaltsvorschauNetflix is a proud survivor of the dot-com boom and bust, and in the years since then, it has added more and more community features to its site. Like Flickr, Netflix:
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Appeared at a time when the nature of a communications medium was changing
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Distributes a huge quantity of visual information to its users
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Depends on an ever-evolving web interface for interacting with its customers
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Grew rapidly thanks to users reporting their experiences to their friends (quickly developing market share that couldn't easily be challenged)
Unlike Flickr, however, Netflix began in an era when it was still difficult for people to create shareable content, and delivering its services meant physically moving a DVD from its warehouse to the customer and back. The physical nature of the DVD and the cost of purchasing DVD content gave Netflix a set of problems whose solutions point the way toward many of the advantages of a pure-web approach."Burn rate" was a popular term during the dot-com boom. Because economies of scale were a critical advantage of the Web, the general idea was to grow a company's market share rapidly. The cash flow curve that looks like a J-curve, shown in , demonstrates what would happen as startup companies tried to buy new customers and market share with their investors' dollars.
Figure : A J-curve for cash flowThe first part of the slope reflects the period when a company is spending more to build market share than it's making in revenue. The burn rate is initially steep, as the company spends money on marketing, hiring, and expanding infrastructure, but customers haven't yet rewarded that investment. As more customers come in, revenue should start to exceed expenditures, and the curve should fall less sharply, flatten, and then start climbing. When the curve climbs, cash flow is positive, and that will (hopefully) lead to eventual profit.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- Lessons Learned
- InhaltsvorschauFlickr and Netflix have carefully crafted web sites and substantial paying user bases. Flickr's path forward yielded different results for a number of reasons.The most obvious business difference between Flickr's digital photo-sharing community and Netflix's DVD movie-sharing club is Netflix's customer acquisition costs. These costs were directly tied to how much it cost to build and keep the media-lending library/inventory/database up-to-date. Flickr still has an easier time of it than Netflix, despite Netflix's major changes, as shown in .
Table : Comparing Netflix and Flickr NETFLIX BEFORE REVENUE SHARINGNETFLIX AFTER REVENUE SHARINGFLICKRNew customer acquisition cost$100 (five DVDs at $20/each) DVDs + $5 shipping + platform$3 DVDs + $3 shipping + platform0+ PlatformNumber of customers300,000 after three years600,000 after five years2 million in two yearsFlickr's digital photo database of 100 million-plus photos—850f which are tagged—is completely user-generated. Netflix's DVD inventory comes from suppliers that expect to be compensated. So, collective user value has an immediate and recognizable impact on the cost structure and cash flow requirements in growing a customer-focused business.Flickr followed the Web 2.0 curve in rather than Netflix's Web 1.0 curve or a more typical physical-world curve.
Figure : Comparing cash flow in the physical world, Web 1.0, and Web 2.0Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Questions to Ask
- InhaltsvorschauFlickr and Netflix may seem far from your own plans, whether they include an existing business or a startup. The following questions will help you evaluate the lessons of this chapter and possibly apply them to your own projects.
- Consider how your business and industry currently work...
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To what degree have you opened up to collective user value—multiplying the ways that users inside and outside of your project, team, or organizational unit can easily leverage, aggregate, and spark collective work, knowledge, and systems?
- If you took the perspective of a CEO and strategic leader...
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How and when do you see Web 2.0-enabled collective user value disrupting the current practices, business model, competitive advantages, and economics of your business and industry? What's the risk of being a leader or laggard? When should this become a boardroom agenda item?
- If you took the perspective of a CIO and program manager...
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How could you better benchmark, analyze, compare, and quantify the impact of shifts in collective user value and community in key functional areas, such as marketing and sales, product and services development, customer support, inventory management, logistics and operations, recruitment and training, partner and supplier relations and procurement? How can quantifying new customer acquisition costs, cash flow curves, per-user analytics, and per-click metrics provide a new basis for enterprise and financial valuation?
- If you are a project team member...
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Are you ready to brainstorm together with your group members on how the collective user value practices described for Flickr could be applied effectively in your business—whether consumer-focused or industrial, product or service-oriented, offline or online, local or global, small or large? What event could become a pilot project?
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 2: Networks Multiply Effects
- InhaltsvorschauFOR MOST OF US IN THE REAL (OFFLINE) WORLD, TRAFFIC IS A BAD THING. More cars on the highway at rush hour create negative network effects. Each driver reduces the quality of the experience by congesting and overloading the highway network past its limit. But in the online world, traffic is a powerfully good thing.Positive network effects created the Web 2.0 network platforms and contributed to the online hypergrowth of networks such as Google, Yahoo!, eBay, Skype, Wikipedia, Craigslist, Flickr, and others. These enterprises have strategically combined different kinds of network effects—including direct, indirect, cross-network, and demand-side—to multiply the overall positive impact of network value creation. Positive network effects explain, for example, why it could make brilliant but counterintuitive economic sense for GoTo—an early search engine innovator—to pay 5 cents to acquire a new search user just to get advertisers to pay 1 cent or more for that search user's pay-per-click keyword advertising.Latecomer Google demonstrated a complete set of two-sided network effect multipliers that enabled it to be the first to reach critical mass and sustainable profitability in the paid keyword search race, even before first-movers GoTo and Excite. Ad-revenue-based online competitors, like Google, are disrupting the rules of the game for their offline rivals in the technology and media industries by providing free services to search engine users (the consumer-focused side of the Google platform), subsidized by advertisers (the second side or group linked to the Google platform by the AdWords self-service advertising network).U.S. advertising expenditures were about $100 billion in 2007, nearly half of the global total. Just for comparison, U.S. venture capital investment in all stages (from early to late) during the first quarter of 2007 was a relatively modest $7 billion and was probably less than $30 billion for the year. U.S. marketers will continue to shift their spending into online advertising for a projected total of $19.5 billion in 2008, with $8.3 billion being spent on paid search ads, which are typically PPC, cost-per-action (CPA), and online sponsorships. Growth is coming from "new money": 440f the companies in search advertising started in the past two years and are buying more keywords, leading to higher prices and overall increases in budgets and spending.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Web-Enabled Online Network Effects
- InhaltsvorschauPositive network effects increase the value of a good or service as more people use or adopt it. The simplest network effects are direct: increases in usage lead to direct increases in the value of the system. Telephone service is a great example of this. The more people available to call, the more valuable the system becomes.Web-enabled online networks have generated several new types of positive network effects. They combine the powerful economic characteristics of digital economics—high upfront costs but negligible incremental costs—with the opportunities of exponential network growth in users and usage, as well as willingness to pay. When increases in usage create more value across all users, a rise in returns is generated that alters the nature of the competition substantially. Achieving critical mass offers the potential for exponential growth, as we saw with Flickr in the previous chapter.In Web 2.0, managing combinations of online network effects is key to competitive success for the following reasons:
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Upfront capital costs have dropped so that there are lower barriers to entry and frictionless scalability in online networks compared with physical networks. As a result, customer acquisition costs are reduced, and free basic services (rather than only promotional or trial usage) are relatively low-cost and sustainable in the long term.
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Online networks have strong demand-side scale economies where users bring other users. Social and/or late users can increase the overall global value of the network for all members and create a bandwagon or "tippy" effect, whereby the market tips in favor of one company or another. This is rarely seen in physical networks—which tend to be dominated by economies of scale in production—where higher volume leads to lower unit costs and commoditization, rather than higher or premium prices and increased market attractiveness.
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Online networks form faster, more frequently, and more interactively than before. Active one-percenters
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- N-Sided Markets
- InhaltsvorschauMost markets connect only two groups: buyers and sellers. Buyers are the source of revenue; sellers provide goods or services in return. Economists call markets that connect two or more different groups of customers/users to sellers/partners n-sided markets, with the n referring to the number of different groups (see , which was modified from tables and examples in Marco Iansiti and Roy Levien's book The Keystone Advantage (Harvard Business School Press) and HBR article "Strategies for Two-Sided markets" (Eisenmann et al.), see end notes N-sided markets and ecosystems.).American Express, eBay, Kaiser Permanente, Nintendo, and Microsoft are all examples of companies that orchestrate or provide a platform for n-sided markets.Visa is often cited as an n-sided market because its credit cards connect communities of retailers, banks, and consumers. In the case of credit cards, it's easy to see that n-sided markets unite interdependent communities. The whole ecosystem would fall apart if there weren't enough of each group present to provide a critical mass. So, although some markets can operate with a small number of customers—maybe by pricing a premium amount for each additional user or customer—Visa has zero value to retailers without a critical mass of cardholders, and vice versa. We can see a cross-network effect: the more retailers that participate worldwide, the more beneficial the card is to its users. Thus, it is important to Visa to be "Everywhere you want to be"; American Express positions itself similarly with "Don't leave home without it."
Table : N-sided markets in a variety of sectors INDUSTRYPLATFORMSIDE 1SIDE 2FREE ORMINIMALSOURCES OF REVENUESearchEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Google's Combination of Network Effects
- InhaltsvorschauGoogle had a great foundation to build on: the PageRank algorithm that used links among sites to determine their likely relevance in a search. Google succeeded because it was able to build on network effects PageRank created in one area, then spread the results of that work to other areas where more network effects could multiply its resources still further. Consider the following:
- Direct search engine network effects
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Each new search query from users dynamically updates the PageRanking and user relevance of the search engine. Google also increased traffic and usage through affiliate deals with AOL, AskJeeves, and others, using a different revenue split with affiliates than was normal at the time.
- Direct advertiser network effects
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Performance-based pay-per-click made it easy for customers (and Google) to monitor advertising. Google made AdWords cheap and easy to use for small- and medium-size businesses that were new to online advertising, giving them a do-it-yourself system for creating and monitoring ads. Google's $5 to enroll and 5 cents paid per click enticed a lot of new people and got them talking.
- Advertiser-searcher cross-network effects
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Both small and large advertisers wanted the search engine with the most search queries and users.
- Demand-side network effects: the advertiser's willingness to pay
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AdRanking dynamically priced keywords and created pricing auctions for advertisers. Pay-per-click delivered return-on-investment metrics and customer behavior information, and revealed the cost-effectiveness of online versus offline advertising for direct marketing and branding. Advertisers started putting more marketing and ad dollars into Google's coffers.
All four of these effects reinforced each other. Before we talk about the first three—the better-known direct, indirect, and cross-network effects—let's backtrack and fill in some background on the last network effect.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - The Ups and Downs of Positive Feedback
- InhaltsvorschauPositive feedback can easily be confused with rapid growth because with positive network effects, success seems to feed on itself—the strong get stronger and the weak get weaker. Positive feedback amplifies virtuous cycles—the strong getting stronger. Just as quickly, however, positive feedback can amplify the shift in the other direction, a vicious cycle where the weak get weaker. is a conceptual illustration of this.
Figure : Virtuous and vicious cycles created by network effectsWhen two or more companies are in a competitive race for market share where there is strong positive feedback due to network effects, only one company emerges as the winner. (Economists call this market tippy because it can tip in favor of one company or the other.) Strong positive feedback can lead to a winner-take-all market dominated by a single firm or technology.To show how a winner-take-all market evolves, Carl Shapiro and Hal R. Varian developed the diagram shown in and in their book Information Rules: A Strategic Guide to the Network Economy (Harvard Business School Press). A race may be very close, with one company or technology starting with an initial lead and more than half the market, and then experiencing a virtuous cycle and growing to nearly 100%. However, the company or technology that lags in this critical period with a little less than half the market will experience a vicious cycle that drives a decline to less than 10%. The positive feedback that starts the virtuous or vicious cycle is amplified by the perception and bandwagon desire of the users to select the company or technology that looks like it is going to win and have the most users. No one wants to be stuck with an incompatible (or worse, orphaned) technology that no one else uses or services.
Figure : Competitive race with positive feedbackA classic example of this kind of tippy market is the videotape recorder market in the 1980s, when the VHS standard (backed by and licensed to a global group of companies led by JVC and Matsushita) competed against the Beta standard (backed by Sony). Notice in that the key crossover point between the VHS technology standard and Beta actually occurred in 1978 at the 50% market share point.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Lessons Learned
- InhaltsvorschauThe two natural experiments in Google's past turned out to be tipping points early in its evolution and tippy markets a few years later:
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Google, as a latecomer, was able to match or copy several paid search network strategies innovated by Bill Gross of GoTo/Overture. However, its distinctive positive network multipliers—as featured in PageRanking, AdRank, and AdWords—were critical deciding factors.
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AOL helped tip the paid search market to make Google's average U.S. search revenue per query more than three times that of its competitors. Positive network effects explain why AOL's 7–9% market share points were worth as much as $4 billion to Google, even though analysts argued at the time that $1 billion was too much to protect Google's traffic from falling into Microsoft's hands.
Google's experience may seem unique, as its explosive growth and status as an icon have led to tremendous capitalization. However, although Google has seized the search engine market, there is still plenty of room for others to follow a similar path in other markets—and even use Google's tools. shows a critical sequence of events on the path to success.
Figure : A Web 2.0 path to growthFollowing these curves—and not sliding back on them, or suddenly stopping—requires several events to occur in the right combination:- Starting up the adoption curve
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If no one ever hears about your product, it's going to be very hard for it to succeed. To create buzz, you must combine ease of use, attractive results, and an initial user base. Early adoption is critical, and the climb up the S-curve is rarely easy.
- Avoiding the chasm
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Too many products reach a certain market of early adopters and then halt, unable to reach a broader mainstream audience. Product cost is a classic adoption barrier, one that's fairly easy to avoid in a web environment. Reputation is also critical; anything that alienates adopters may send them to your competitors. Try to ensure that in addition to providing users with direct benefits, you also make it easy for them to stay with your service.
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- Questions to Ask
- InhaltsvorschauYour company may not be Google, and even if you work at Google, you're probably not planning to reinvent what's been done. However, these questions will help you apply the lessons of its experience to your own projects.
- Think about positive network effects...
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Taking place in your business, ecosystem, and industry. To what extent do you actively consider and work with positive network effects as a fundamental process for accelerating and multiplying your business value? Are you effective at monetizing network effects? Why or why not?
- If you considered positive network effects as a fundamental strategy...
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What specific implications would it have for how you run your business and compete effectively?
- What are some immediate and practical ways...
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You can imagine to raise the awareness of those in your business, organization, and ecosystem about the power of monetizing and multiplying network effects?
- As a project team member...
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Are you ready to systematically analyze with your group members the full range of network effects described for Google that could be applied effectively in your business—whether consumer-focused or industrial, product- or service-oriented, offline or online, local or global, small or large? What event could become a pilot project?
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As users visit your site, do you learn from them, or just present information to them?
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Can you make users happy by helping them find information you don't control?
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Are you prepared to serve large numbers of users if they arrive?
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Can you reach critical mass for your business by buying other businesses or providing them with services?
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 3: People Build Connections
- InhaltsvorschauIN OCTOBER 2007, SILICON VALLEY WAS BUZZING. Microsoft's $240 million advertising deal and investment in Facebook, for a 1.6 0.000000e+00quity share, valued the 3-year-old company at a total enterprise valuation of $15 billion (compared to Google's public stock valuation of $181 billion at a stock price of $600 a share). Some observers immediately dismissed the number as a throwback to the dot-com bubble, the "irrational exuberance" of naïve and enthusiastic stock purchasers in the late 1990s. But the "smart money" venture capitalists and private-equity firms took notice.After all, Microsoft and its investment bankers were sophisticated mergers-and-acquisitions dealmakers. There were whispers of a closed round of bidding where Google's outright offer of $11 billion had been the "floor" for anteing up, with all of the large multinationals and media firms expressing interest. From the point of view of Facebook and Microsoft, the final deal was a win-win. Facebook's privately held stock was ratcheted up as if it were already publicly valued by the $240 million transaction, and Microsoft's stock gained as well upon the announcement.Financial deal making aside, what kind of financial analysis might tell us whether Facebook was worth $15 billion? Let's turn to the generalized framework of the customer-based financial valuation model we explained in , in valuing Netflix as the sum total of the lifetime value in subscription fees of its installed customer base (a methodology originally developed for cable and cell phone subscription companies).A Web 2.0 online social network like Facebook has three immediate and powerful advantages over those previous customer-based enterprises:
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Facebook has proven itself to be a much more powerful customer-acquisition engine, using its viral social marketing and distribution online to attract 47 million customers in less than 3 years.
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These 47 million free users are highly interactive and engaged with Facebook.
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Facebook is a social network advertising platform. The value of this installed base of 47 million free users is immediately monetized through target advertising revenues—cash flows in much faster and more predictably than it would from monthly subscription fees. More importantly, the cross-network value to the advertiser is
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- Social Roles: Online and Offline
- InhaltsvorschauIn The Tipping Point: How Little Things Can Make a Big Difference (Back Bay Books), Malcolm Gladwell tells the story of Paul Revere and William Dawes. Every American schoolkid knows the basics of the story. In April 1775, in Boston, a young stable boy overheard a British army officer tell another that there would be "hell to pay tomorrow." The stable boy's news tip was passed to the local silversmith Paul Revere, who mounted his horse and began his famous midnight ride from Boston to Lexington, crying, "The British are coming! The British are coming!" He spread the news like a virus and mobilized a critical mass of neighbors, farmers, and merchants who jumped out of bed and armed themselves.But not many people remember William Dawes. Dawes rode just as far, on a different route, knocking on just as many doors. Why is Paul Revere remembered while William Dawes is not? As Gladwell tells it, because Revere had a gregarious and social personality that could bring people together. Dawes had only ordinary social abilities. Gladwell suggests that certain kinds of people matter to "tipping" word-of-mouth epidemics; we're all familiar with them in our everyday offline social world (see ):
- Connectors
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The "social glue" who know and want to introduce you to everyone "you should know" whether for matchmaking or career mentoring
- Mavens
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"Information brokers" who can't wait to tell you about the best deals and give you advice on where to stay and what to buy
- Salesmen
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"Evangelists" who get you to act and convince you to buy
Figure : Key roles and linkages in social networksPaul Revere was a potent combination of connector, maven, and salesman, with late-breaking news to broadcast, thanks to the news tip from the stable boy—who was a natural maven.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - How Online Changes Social Networking
- InhaltsvorschauIn some ways, online networking is much like offline networking—the social skills you know from the offline world are still helpful. However, connecting by web sites and email makes it more like a network of people who are all in the same room, ready to make introductions without the small talk. It's not a replacement for face-to-face conversation, but it's certainly a supplement that changes the rules.Two things change the "tipping" of word-of-mouth epidemics in the online world:
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The availability of personal content uploaded online
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The speed of connecting online to someone who you don't know but want to be linked to or get a message to
Online is a small world. With just a few clicks, users can reach people they want to know. Increasingly, people get their first impressions from online rather than offline encounters.In the late 1960s, the sociologist Stanley Milgram investigated what came to be known as the "small-world phenomenon." He conducted an experiment to find connections linking people in the United States who did not know each other. He gave a letter to someone in Nebraska, with instructions that the letter had to reach a particular person in Massachusetts. The first person was told only basic information about the "target," such as his address and occupation, and was told to give or send the letter to someone she knew on a first-name basis, and that person was given the same direction, to deliver the letter to the target as efficiently as possible. Anyone who received the letter would follow the same instructions until the target was reached. Through repeated trials, Milgram found that it took five or six "steps," on average, to get a letter from Nebraska to Massachusetts. This formed the basis for the well-known concept of "six drgrees of separation" (shown in ).
Figure : Degrees of separationIn his book Six Degrees (W. W. Norton & Company), Duncan Watts points out that certain paths were considerably shorter because the Milgram package reached a "hub" or "broker" node that shortcut the average six steps. illustrates this by putting an additional circle on the hubs or broker nodes and showing the different paths on the right and left side.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- How Many Customers and How Quickly?
- InhaltsvorschauFacebook, YouTube, Skype, MySpace, and Flickr show that a Web 2.0 company's business and financial valuation depends on the number of users and how quickly those users accept, adopt, and bring their positive network effects to a new online service. In the social networks and advertising platforms, these users can be monetized immediately, through advertising and n-sided market sponsorship. Clickstreams, average revenue per user (ARPU), individual customer profitability, and advertising ROI can be tracked with web analytics daily and even hourly.In the study of high-tech marketing and management of innovation, the Rogers Adoption Curve is often used to explain the rate of adoption of a new technology or product.In 1962, Everett M. Rogers, in his book Diffusion of Innovations, gauged how populations adopt new products and technologies. He later suggested that five factors explain why some new products succeed with high growth rates and rapid customer adoption and others fail:
- Relative advantage
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How much better the new product is compared with the old one. Angioplasty is 10 times more effective than open-heart surgical bypasses, it is less invasive, and it allows faster recovery.
- Compatibility
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If a new product fits with current values and usage, it broadens the initial audience. Major changes are more risky and appeal to a relatively smaller group of early adaptors, independent thinkers, and innovators.
- Complexity
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Ease of use and understanding of features make adoption faster and easier.
- Trialability
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Products can sell themselves if customers experiment with them and get hooked by the personal experience. Free trials, demos, and test drives reduce the risk.
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - LinkedIn: The Rolodex Moves Online
- InhaltsvorschauFor a lot of people, LinkedIn defines business networking. Its contact management enables people to connect to each other easily, offering a self-updating contact list that helps them find the connections they need. It even looks a bit like a classic address book, as shown in .
Figure : LinkedIn's connections list for a small set of connectionsEven this simple address book, however, leads into the possibilities that electronic contact management offers. Note the icons in the right column, just to the left of the ad. The address book tells users how many contacts their contacts have, letting them see at a glance how well-connected their contacts are. Clicking on that icon displays the other person's contacts, making it easy for users to dive into a network of people they might be interested in knowing.Searches also let users find more people they might want to contact and tells them how many degrees of separation stand between their personal contacts and them, as shown in .
Figure : Search results with relationship informationThe relationship column shows how many degrees of separation stand between the searcher and the contact. Clicking on a name brings up a profile, with a "Get introduced through a connection" option. Mutual friends can then help establish a more direct LinkedIn connection.LinkedIn put members' existing networks of business relationships and business contact information onto the Web. By putting members' rolodexes (the rotating file devices used to store business contact information such as business cards) online, these networks became more easily searchable, and the networks of people who knew each other could be easily connected and linked. The signup or joining process had a strong viral online word-of-mouth effect—anyone could become a member, but 900f members joined in response to an email invitation from an existing member.Most businesspeople have received scores of email invitations to join LinkedIn or Plaxo, and now Facebook. The email invitation allowed you to click through to a membership page. Then you could upload a simple profile with name, region, and industry, or a longer bio with photo, education, career, and other professional affiliations. As soon as the profile was loaded, new members were linked to the member who invited them and could then extend their networks by inviting others to join, asking existing members to connect to them, or accepting invitations to connect from existing members. Connections had to be agreed to by both parties, and members were free to disconnect from any unwanted contact.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Facebook: Introduce Yourself Online
- InhaltsvorschauIt started out as a pretty simple application—an upgraded version of the classic print photobooks some universities hand out to new students—and has grown into a much richer set of tools. shows a typical profile, and shows the interface for editing that profile. Users can present a lot of information without having to master a complex interface.
Figure : A Facebook profile
Figure : Editing that Facebook profileFacebook (like most social networks) also lets users communicate within their network, as shown in .
Figure : Communicating within FacebookThe hypergrowth of the Facebook user base continued as it developed, from 5 million online users in late October 2005 to more than 7.5 million in mid-April 2006.Facebook enjoyed an exponential growth pattern much like the S-curve discussed in . It benefited from direct network usage effects: the more a user's friends use Facebook, the more valuable it is to the user. Additionally, peer pressure and social influence fuel the "contagion" and word-of-mouth effect. If your friends are not using Facebook, why should you?College students didn't want to have to wait to see their friends show up and start using Facebook. So, speed of adoption is important to get to critical mass quickly.Speed is also important in the race to reach a high enough market share to tip the market and lock out competitors. Facebook reached critical mass and tipped the market before other competitors entered the same space. The Korean social network site Cyworld seized a similar early-mover advantage in its national market. When first-movers in strong network-effects markets reach a dominant market share, they become hard to displace.The usage patterns were impressive for the frequency as well as retention. Facebook's Mark Zuckerberg explained:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Lessons Learned
- InhaltsvorschauThe online social networking experience teaches three critical lessons:
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The importance of social networks and network effects for building your business to scale
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The value that users can generate by sharing even basic information with a larger group
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The incredible acceleration provided by bringing this kind of task to the Web
While all of these clearly apply to the explicit social networking applications examined in this chapter, they also apply to other projects that may not be thought of as explicit social networks.Social networks have always been a key part of sales and marketing. When you're trying to sell a product, you want to find key influencers. The acceleration that social networks provide in a Web 2.0 market has two major effects in this regard:-
Social networks (even informal clusters) can make or break a product by spreading positive news of its existence to other potential users or by recommending a competitor.
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The potential of online social networks to help people meet others they want to meet can entice ever-growing numbers of people to join an existing network.
LinkedIn provides clear paths for its customers to invite other customers to join its system. Members who invite their friends receive clear and direct benefits, and joining the network costs nothing (except time) for the invitee. This makes it very easy for people to give or get a positive impression of LinkedIn, accelerating its growth tremendously. Facebook's viral marketing benefited from similar effects, amplified by its appeal to contained groups of people. shows how growth curves may vary by the nature of the kinds of people who spearhead the use of the system and their social influence.Some people have taken this message to mean that marketing will have the greatest effect if it's targeted to key influencers. It's a good idea as a general rule, but always remember that influencers are already used to being targeted and the pool of influencers is constantly changing. Achieving critical mass requires not only reaching influencers but also making it easy for everyone to feel welcome at the party.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- Questions to Ask
- InhaltsvorschauYour business probably isn't Facebook, LinkedIn, or even something that looks much like them. However, social networks are becoming a more and more common aspect of web sites of all kinds, giving participants opportunities to connect and share, and to invite others to do the same. With that in mind, consider your own projects in the light of the questions below.
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Think about your own business, professional, and social networks. With whom do you keep in touch and how often? What is it about your linkages, know-who, and "social capital" that contributes to the effectiveness and value of your network in situations ranging from mentoring and career planning to summer internships for a friend of a friend of a former boss. What is your online persona?
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Consider an upcoming product or service launch for your business. Based on the key elements of online social networks that were explored using Facebook and LinkedIn, what might you pay more attention to in your planning now? What might you do to help identify the 1–3% active uploaders in your current community and support them as customer evangelists? How could you put into place platforms and services that invite viral marketing as well as viral distribution?
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How might you have reacted as an key advertiser on Facebook during the MoveOn protest? What are your individual and company principles regarding user privacy?
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What are some immediate and practical ways you can imagine to raise the awareness of those in your business, organization, and ecosystem about the power of social networks and communities in triggering social influence and adoption?
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As a project team member, are you ready to systematically map and analyze with your group members the social networks of customers and partners critical to your business?
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How might your users relate to each other? (Or, how do they presently relate to each other?)
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- Chapter 4: Companies Capitalize Competences
- InhaltsvorschauWEB 2.0 TRANSFORMS THE ECONOMICS OF KNOWLEDGE-BASED BUSINESSES EVERYWHERE. Companies of all sizes are being forced to rethink their strategies for competing in a hyper-connected, web-savvy world. These fundamental shifts in how work gets done are zooming across organizations, business and social networks, and an increasingly "flat world." Executives, managers, and policymakers no longer have the luxury of a "wait and see" attitude, given the speed and volatility with which local and seemingly small events triggered by a few individuals and groups—users, partners, employees, and knowledge workers—can result in ripples throughout the world.The speed and exponential nature of change in the business world is why 600f the CEOs surveyed by PricewaterhouseCoopers consider networks and the networked world the most important factor in their strategies, much more than innovation or technology. Many of the "strategic inflection points" or "tipping points" disrupting their businesses and challenging their competitive leadership are cultural, social, and global, as well as user-generated. Some of the more unexpected items on the boardroom agenda include the knowledge economy, local and open innovation, global warming, social responsibility, and "creative capitalism."The terms "dynamic" and "dynamic capabilities" take on a whole different meaning and time frame in the Web 2.0 world. I was part of a team that first asked the research question, "How do companies manage successfully in turbulent environments?" in the 1990s, when the U.S. was losing its technology lead in semiconductor chips to the Japanese. We published our "Dynamic Capabilities" article in the Strategic Management Journal (SMJ) not long after the Netscape IPO but before the dot-com boom. We heralded the shift of strategic management toward the knowledge economy and external "capabilities" using intangible assets such as knowledge and know-how. We encouraged CEOs and top corporate strategists to move away from the industrial economics and structural approach of viewing strategy as primarily tied to industry-level forces and bargaining power. We put these ideas into practice at top European and Japanese multinationals, while following the guideposts of earlier thinkers.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- External and Internal Forces
- InhaltsvorschauThe industry analysis, or "five forces," approach to strategy developed by Michael Porter looks at the external conditions facing the firm—the forces that are determining the profitability of the industry, such as new entrants or overly powerful suppliers. In contrast, the resource-based approach to strategy (exemplified by the work of Edith Penrose) looks primarily at the company-level internal and organizational factors, such as combining tangible and intangible assets—people, systems, skills, processes, and capabilities—as key determinants of strategic performance.The original dynamic capabilities framework, written before the advent of the Web, was quite prescient. It suggested that both firm-level and industry-level factors are critical. Companies must dynamically adjust to turbulent outside forces by combining inside and outside capabilities, assets, and resources.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Developing Dynamic Capabilities: Before the Web
- InhaltsvorschauIf these dynamic capabilities are so important to a company's strategic performance and profitability, how do you acquire them? We know from economists that it's hard enough to create, value, transfer, and replicate individual knowledge, especially if it is in a "tacit" form of know-how and personal experience in someone's brain or muscle memory, rather than in an "explicit" or "codified" form, such as a mathematical formula or blueprint. That is why it is difficult to explain how to ride a bike to someone without that person actually doing it. Unfortunately, accumulated individual learning-by-doing limits the rate of diffusion and the scope of proliferation of capabilities or skills.Michael Polanyi called this personal knowledge; see his book Personal Knowledge: Towards a Post-Critical Philosophy (University of Chicago Press). He developed much of the terminology we still use today for explaining the difficulties of international technology transfer and the stickiness or lumpiness of knowledge. "Knowledge goods" behave differently in markets and transactions than other digital and physical goods of economic value. Communities accelerate knowledge and competence transfer and replicability by sharing experiences and increasing peer-to-peer social interaction and communication. They also provide the feedback that is necessary for cumulative and aggregated learning.Because individual competences and experience are embedded in the brains and memories of individual people, companies can "buy" brains and talent and "acquire" experience and competences in that way. But how can they keep this intellectual capital from walking out the door and across the street to a competitor?Companies have developed ways of turning individual competences into group or organization-level capabilities, for example, Sony's core competence in miniaturization, or Apple's capabilities in cool design. These capabilities combine and orchestrate talented people inside and outside the company with resources and tangible assets, such as network infrastructure, IT systems, equipment, inventory, laboratory, and manufacturing facilities. This leads to the development and leverage of valuable intangible assets, including market capitalization, network effects, brand, reputation, buzz, business models, relationships, ecosystems, goodwill, and momentum.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- From Online Syndication to Competence Syndication
- InhaltsvorschauAnyone who subscribes to a local newspaper because they like Dilbert or Doonesbury has seen syndication in action. Scott Adams and Gary Trudeau, the creators of those strips, are originators, or original content creators. A syndicator collects and packages original content, specializing in comic strips, and sells them to print publications. Thousands of local newspapers deliver the cartoon to avid readers, along with late-breaking news articles, photographs, and classified ads. They choose which cartoons go into their paper from the selection offered by the syndicator.Syndication is common in the entertainment world for TV programs, cartoons, and articles, but it's unusual elsewhere. That is because syndication is actually the sale of the same good, sometimes remixed and repackaged, to many different customers, who then integrate it with other offerings and redistribute it. This is hard to do with physical goods such as cars or watches that can be sold to only one customer at a time.In contrast, digital goods—being electronic bits, not physical atoms—can be copied at no cost; furthermore, the information or content contained within these digital bits can be reused by an infinite number of people. Thanks to the instant access and easy distribution mechanisms of the Web, syndication has become a more radical disrupting force than the redistribution of repackaged digital content.Online syndication accelerates the rapid transfer of digitized know-how and competences. RSS is a technology standard that allows any online publisher to broadcast information onto the Internet in feeds. Users can link to the information in these feeds in a number of ways, clicking buttons or links (often orange) in the page or the web browser, or through other tools.If users have a personalized home page, such as MyYahoo! or Google Gmail, they are probably already RSS users. MyYahoo! and Google Gmail provide a web-based news aggregator that alerts users to new content from their favorite sites as soon as it hits the Web, and aggregates all their favorite sources of information so they can peruse them on one page.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Lessons Learned
- InhaltsvorschauThe Web has created new opportunities for businesses to sell software and services, including features and content that used to be kept tightly proprietary. Businesses can look around at what they do well, and find ways to sell it over the Web, or newcomers can create possibilities that didn't exist before—often from parts they've gleaned from other companies. The old content syndication models have led to new service syndication models.Often, making this work demands a shift in perspective on the business itself. Jeff Bezos looked at Amazon as a set of capabilities with a regular audience of customers rather than as a bookseller, and thus found new ways to sell those capabilities. Lou Gerstner and his successors at IBM focused on making IBM a key provider of computing talent and have made huge investments in creating ecosystems that allow talent to flourish, producing harvestable goods.Even in new projects, creating value often means letting some of that value flow elsewhere. The creative energy of mashups appears in large part because the companies providing the services being mashed up no longer insist on total control over their products. That flexibility allows a different dynamic than the usual system of "create, patent, and license" that has dominated intellectual property for the last few decades.That flexibility may apply both inside and outside of companies. Facebook's API, explored in the previous chapter, is an open invitation for developers to come work inside of Facebook. Salesforce.com thrives because a wide variety of companies are willing to replace their own systems with Salesforce.com, bringing these new tools inside their businesses.Finally, these kinds of collaborative approaches create new questions about privacy and user data. It may be easy to move data from one place to another, shifting it to the place that has the most competence to handle it, but users may not always be happy about where their data lands.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Questions to Ask
- InhaltsvorschauExpanding dynamic capabilities by sharing competences means examining how many different aspects of your company operate, from traditionally outward-facing aspects to tasks that are traditionally handled in-house.
- Consider how your business and industry currently works...
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To what degree have you opened up to dynamic capabilities—multiplying the ways that users inside and outside of your project, team, or organizational unit can easily leverage, aggregate, and spark collective work, knowledge, and systems?
- If you took the perspective of a CEO and strategic leader...
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How and when do you see Web 2.0-enabled dynamic capabilities disrupting the current practices, business model, competitive advantages, and economics of your business and industry? What's the risk of being a leader or laggard? When should this become a boardroom agenda item?
- If you took the perspective of a CIO and program manager...
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How could you better benchmark, analyze, compare, and quantify the impact of shifts in dynamic capabilities in key functional areas such as marketing and sales, product and services development, customer support, inventory management, logistics and operations, recruitment and training, partner and supplier relations, and procurement? How can this provide a new basis for enterprise and financial valuation?
- If you are a project team member...
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Are you ready to brainstorm with your group members on how the dynamic capabilities practices described for multinationals, such as Cisco, IBM, and Amazon, could be applied effectively in your business—whether consumer-focused or industrial, product- or service-oriented, offline or online, local or global, small or large?
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What kinds of online data, besides the basic web site, does your business provide?
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 5: New Recombines with Old
- InhaltsvorschauWEB 2.0 MAY APPEAR TO BE SOMETHING NEW, DIFFERENT, AND INCOMPATIBLE with business platforms that came before. Although much of the point of this book has been to show that Web 2.0 is different, that difference doesn't mean that the old world halts and a new world begins.Web 2.0 strategies can be a component of other business models. One common option is to build communities on the basis of existing products and brands. Another is to build relationships between up-and-coming firms with new technologies and older companies with experience in a field and a strong user base. Along the way, businesses can explore new relationships with their customers and with each other.Even before economist Joseph Schumpeter described innovation as the "creative winds of destruction" back in 1942, businesses have feared the dark side of innovation. New technologies disrupt the old order and destroy the comfortable relationships, profitable markets, and leadership positions that current companies—called industry incumbents—have successfully carved out for themselves through years of investment and infrastructure. Clayton Christensen's bestseller, The Innovator's Dilemma (HarperBusiness), reminded even high-tech winners that innovation comes in disruptive waves from emerging technology niches and ignored market segments, making today's heroes next year's zeros.Using the disk drive as an example, Christensen defines disruptive innovation as a "sleeper" technology that poses an unanticipated threat to industry incumbents, as the new entrants initially satisfy only the requirements of a niche or an emerging low-performance, low-end market. Thus, established firms—even those that are quite capable of the new technology—are led to complacency and inertia by their own mainstream and premium customers, until it's too late.Of course, that is not quite the story in digital and online networked technologies or in disruptive business models that change the way businesses make money and cover costs in an increasingly connected online, mobile "flat world."Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Styles of Innovation
- InhaltsvorschauEven before economist Joseph Schumpeter described innovation as the "creative winds of destruction" back in 1942, businesses have feared the dark side of innovation. New technologies disrupt the old order and destroy the comfortable relationships, profitable markets, and leadership positions that current companies—called industry incumbents—have successfully carved out for themselves through years of investment and infrastructure. Clayton Christensen's bestseller, The Innovator's Dilemma (HarperBusiness), reminded even high-tech winners that innovation comes in disruptive waves from emerging technology niches and ignored market segments, making today's heroes next year's zeros.Using the disk drive as an example, Christensen defines disruptive innovation as a "sleeper" technology that poses an unanticipated threat to industry incumbents, as the new entrants initially satisfy only the requirements of a niche or an emerging low-performance, low-end market. Thus, established firms—even those that are quite capable of the new technology—are led to complacency and inertia by their own mainstream and premium customers, until it's too late.Of course, that is not quite the story in digital and online networked technologies or in disruptive business models that change the way businesses make money and cover costs in an increasingly connected online, mobile "flat world."
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Amazon.com certainly did not start with low performance when it immediately attacked the mainstream mass market for books and quickly moved to a range of retail products and affiliate storefronts.
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Digital cameras started out more expensive than film cameras of similar performance but held out the promise to all recreational photographers of lower lifetime usage costs because film and development could be replaced by digital images, distribution, sharing, and storage.
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Skype and peer-to-peer (p2p) architecture for Voice over Internet Protocol (VoIP) offered free basic or low-end service, but they targeted and reached a global mainstream and business market through viral marketing and distribution (allowing users themselves to be the routing hub for their international calling rolodex).
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- Integrating Ecosystems: Apple's iPod
- InhaltsvorschauApple's iPod is not precisely a web application. At its heart, it combines iPod hardware for playing music (and pictures and video), iTunes software for managing that content (shown in ), and an iTunes store that runs over the Web (shown in ). The iPod exemplifies the integration of new technology with existing systems, and its continuing growth into new areas (such as the web-capable iPhone) demonstrates how different technological ecosystems can coexist. Physical hardware can both benefit from network effects and create surrounding businesses based on those effects.
Figure : iTunes software with a user's music library
Figure : Apple's music store running inside of iTunesHowever, the iPod combines much more than just components made and controlled by Apple. The first four ecosystems we'll discuss are illustrative examples of platform innovation, and they demonstrate how Apple has captured value from its ecosystems and expanded and widely distributed this value to its partners. You'll see the overall increased returns from collaborative innovation.In this example, a lead company—here, Apple—conceives, designs, and orchestrates the external innovation and creativity of many other outside participants, users, suppliers, creators, affiliates, partners, and complementors to support an innovative product, service, or system. The final (and fifth) ecosystem—the iTunes and major record label partnerships—is used as a contrasting example of recombinant innovation and will be discussed later.To create the iPod, Apple first assembled a production ecosystem—a group of companies all over the world that contributed to circuit design, chipsets, the hard drive, screens, the plastic shell, and other technologies, as well as assembly of the final device.Although many people still think of the manufacturing process as the key place to capture added value, the iPod demonstrates that Apple—the creator, brand name, and orchestrator—has actually figured out how to capture the lion's share of the value: 30%. The rest of the value is spread across a myriad of different contributions within the network of component providers and assemblers, none of them larger than 15%. Researchers, sponsored by the Sloan Foundation, developed an analytical framework for quantitatively calculating who captures the value from a successful global outsourced innovation like Apple's iPod.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Working with the Carriers: Jajah
- InhaltsvorschauOn September 15, 2005, the normally reserved Economist's cover proclaimed, "How the internet killed the phone business." The article heralded the end of the world's trillion-dollar telecoms industry as Skype and other VoIP companies promised to make all phone calls free. Once Kazaa's founders had been blocked from p2p file-sharing in the highly copyrighted music digital download arena, they turned that powerful viral distribution engine toward the Internet phone business, and aimed to make it profitable with a freemium strategy of charging business users to support free PC-to-PC calling for everyone else. The Economist article stated that "It is now no longer a question of whether VoIP will wipe out traditional telephony, but a question of how quickly it will do so...perhaps only five years away."Fast forward to a little more than two years later and the picture looks quite different. eBay has written off its acquisition of Skype, and Skype's dynamic cofounders and serial entrepreneurs have moved on to disrupting the business models of yet another profitable industry—the media and video advertising industry—with their startup Joost.Enter Jajah, a Web 2.0 voice telephony startup that seems to have taken a page out of Apple iTunes strategy playbook. Jajah partners and revenue-shares with local carriers to offer high-quality long-distance everywhere, using existing landline phones or cellphones. Calls between registered Jajah users are free, while long-distance calls to anyone else are at amazingly low local rates. In fact, its new service, Jajah Direct, assigns local numbers to all the long distance phone numbers in your online telephone directory so that you can call your family, friends, and colleagues overseas for almost the same cost as dialing a next door neighbor. Jajah routes long-distance calls over their own "backbone" infrastructure, allowing higher-quality service than the public IP system.Jajah is breaking new ground in the mobile advertising arena as well. The challenge here goes beyond the usual relevancy and behavioral targeting. Jajah has to shape customer expectations in the emerging mobile, audio, and cross-media advertising areas. It's easy to place Japan Air travel ads with callers who have a high volume of calls between the U.S. and Japan, but what does the ad say and when during the call? This is where the call-back system, described below, turns out to be an advertising opportunity. Phone callers don't mind hearing a short ad while waiting to be connected at a low rate. And follow-up information can be displayed on the user's account page, sent by SMS or opt-in to an email.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- More Recombinant Innovation: The iPhone
- InhaltsvorschauLessons from both the iPod and Jajah fit well with Apple's latest innovation, the iPhone. Apple applied the lessons it had learned from managing the iPod and iTunes ecosystems to the much-heralded June 2007 release of the iPhone, combining its own technology reputation with a partnership in a new field. Cellular provider AT&T Mobility distributed and provided a set of new service features necessary to showcase the phone's unique user experience and touchscreen.The iPhone itself is technically fascinating, combining updated iPod software with a new touchscreen and software that applies Apple's user interface experience to users who are familiar with the Web and earlier cell phone designs. It offers many features beyond cell phone service, including web browsing and email over wireless networks (avoiding cellular data charges when browsing in places with cheaper service), multimedia viewing and listening, and viewers for typical computer data formats such as Microsoft Word, Microsoft Excel, and PDFs.When releasing the iPhone, Apple chose to partner with a single cellular carrier, a decision that allowed it to have more control over the iPhone user experience. It generated some controversy as well as many efforts, some successful, to hack the phone so it would work with other providers. Currently, Apple needs to reach 10 million users to achieve a 1% market share in the cellular market; in the first three months after its release, Apple managed to sell one million iPhones—though it took a price cut. AT&T Mobility's 63 million subscribers are a good market in which to achieve this goal, but a small share of possible cell phone users who might want an iPhone.Of course, if the iPhone becomes usable over broadly-deployed Wi-Fi and WiMAX, a single cellular carrier might become a moot point. In September 2007, Apple released the iPod Touch, giving users the option of getting the iPhone's features minus cellular service. That doesn't do much for the cellular partnership side of this ecosystem story. However, it will certainly widen the reach of the iPod ecosystem—deepening its connections with the Web and with software developers who are willing to work through Apple's web-based mechanism for extending the devices' capabilities.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Lessons Learned
- InhaltsvorschauRevolutions may bring success, but not every successful business leads a revolution. Established companies that have built infrastructure, reputations, and customer relationships can also make good alliances. They benefit from the growth that newcomers can create, while the newcomers can enjoy much of what the older firms have to offer.Apple and Jajah offer softer alternatives than their crusading predecessors. Pioneers Napster and Kazaa had left record executives convinced that digital music was the enemy, while Skype's proclamations of the coming end of established phone networks left the telecom industry wondering what its future might look like. Apple offers the music industry a way to collect on its enormous library of recordings while joining the digital age; Jajah offers telephone companies a share of its revenue while shifting its customers away from regular long-distance service.Both Jajah and Apple have depended on their users to grow their businesses, though Apple's key hardware component—the iPod and, later, the iPhone—makes its model a little more complicated. Jajah relies on word-of-mouth to spread the message of free phone calls, whereas Apple relies on word of mouth and the media to spread the message that the iPod and iPhone are cool and "must haves."Apple's ecosystems are much more complicated than Jajah's, the result of the iPod's business model, which sprouts new connections to support the iPhone. Nonetheless, all of them rely to some degree on cooperation and take advantage of network effects where possible, or on more typical economies of scale where network effects aren't available.The iPhone is still brand new, finding its place in a field in which Apple wasn't previously established, but its success or failure promises to illustrate how far this kind of collaborative ecosystem building can go and what impact it can have on an evolving field.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Questions to Ask
- InhaltsvorschauYour business may not mine gold, produce shiny iPods and iPhones, or handle telephone calls, but you are likely to have old practices that can grow by connecting to new ones—or new ideas that need to build a foundation on older businesses.
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What opportunities do you have for collaborative or recombinant innovation that could create a breakthrough possibility and opportunity?
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Is collaborative innovation relevant to both sides? Is a particular collaboration win-win and positive sum—or is one party contributing/taking away more than the other?
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What shared work or know-how will this collaborative innovation stimulate? What additional kinds of mind set shifts, conversations, and processes will this collaboration and the shared knowledge require among those involved?
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What assumptions or beliefs are embedded in the process of the way this innovation will take place? Will there be issues with NIH (Not Invented Here) or perceived "cannibalism" of existing products and services or channels?
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Is this collaborative innovation likely to generate forward out-of-the-box thinking, or is it likely to increase a focus on past problems and obstacles?
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Does this collaboration leave room for new and different ways to work together, especially with a larger group or ecosystem of partners?
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Consider how your business and industry currently works. To what degree have you opened up to "collaborative innovation," multiplying the ways that users inside and outside of your project, team, or organizational unit can easily leverage, aggregate, and spark collective work, knowledge, and systems?
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If you took the perspective of a CEO and strategic leader, how and when do you see Web 2.0-enabled collaborative innovation disrupting the current practices, business model, competitive advantages, and economics of your business and industry? What's the risk of being a leader or laggard? When should this become a board room agenda item?
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. -
- Chapter 6: Businesses Incorporate Strategies
- InhaltsvorschauYOU NOW HAVE ALL THE TOOLS YOU NEED TO APPLY WEB 2.0 STRATEGIC THINKING TO YOUR BUSINESS. The next step is to do it yourself. Reading about Web 2.0 in the previous chapters gives you the background you need to make it work, but getting there will require a lot more than reading. How can you get started?Here's a five-step action plan for embedding Web 2.0 business models into your decision-making and convincing others to join you. These actions flow roughly from the earlier chapters, and they are driven by a few key questions about how you can apply the examples to your own situation.A key ingredient of many Web 2.0 projects is their ability to collect information from users and then share it in a form that people are willing to pay for. The users themselves, in the course of doing what they want for their own projects, contribute value to the larger system. Creating systems where users want to do this can be difficult, requiring a different kind of analysis then when creating systems that present information to purely consumer users.Even if you're in the middle of a project or business that's been running for years, it may help to start from a blank slate, a tabula rasa, much like zero-based accounting. Take a fresh look at your project, program, or business from the viewpoint of an individual customer. Getting to a user's perspective and then carefully tracking that single user's cash inflows and outflows—as well as the value created, captured, or wasted by an individual user's actions and interactions—is a focusing lens that helps you better appreciate your most valuable, active, and creative contributors. You may want to change your cost structure and model so that you can spot ways to reward your top contributors, incentivize and support collective user value, and monetize this value to make it beneficial for you and your users as quickly as possible.First, take a look at the cash inflows and outflows of your business from the perspective of a single user. It's important to evaluate your costs and opportunities when working with new users because there may be a few different kinds to consider and multiple sources of revenue—and costs. (If you haven't yet started your business, of course, you have an opportunity to plan how you'd like these flows to work.) It's important to understand the basic value and cost of your users.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Five Steps to Web 2.0
- InhaltsvorschauHere's a five-step action plan for embedding Web 2.0 business models into your decision-making and convincing others to join you. These actions flow roughly from the earlier chapters, and they are driven by a few key questions about how you can apply the examples to your own situation.A key ingredient of many Web 2.0 projects is their ability to collect information from users and then share it in a form that people are willing to pay for. The users themselves, in the course of doing what they want for their own projects, contribute value to the larger system. Creating systems where users want to do this can be difficult, requiring a different kind of analysis then when creating systems that present information to purely consumer users.Even if you're in the middle of a project or business that's been running for years, it may help to start from a blank slate, a tabula rasa, much like zero-based accounting. Take a fresh look at your project, program, or business from the viewpoint of an individual customer. Getting to a user's perspective and then carefully tracking that single user's cash inflows and outflows—as well as the value created, captured, or wasted by an individual user's actions and interactions—is a focusing lens that helps you better appreciate your most valuable, active, and creative contributors. You may want to change your cost structure and model so that you can spot ways to reward your top contributors, incentivize and support collective user value, and monetize this value to make it beneficial for you and your users as quickly as possible.First, take a look at the cash inflows and outflows of your business from the perspective of a single user. It's important to evaluate your costs and opportunities when working with new users because there may be a few different kinds to consider and multiple sources of revenue—and costs. (If you haven't yet started your business, of course, you have an opportunity to plan how you'd like these flows to work.) It's important to understand the basic value and cost of your users.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Building Web 2.0 Business Plans
- InhaltsvorschauWeb 2.0 belongs in your business plan if you're an entrepreneur, in your portfolio if you're an investor or venture capitalist, and in your group's business case if you're in a large company or division. Web 2.0 changes the underlying dynamics that business plan creators and readers may expect, and a great Web 2.0 business plan has a realistic chance of reducing the risks to starting a profitable business. So, where does Web 2.0 show up in the business plan?Let's start with a Table of Contents in a boilerplate business plan that has the following sections:Executive Summary
I. Background, Business Concept, Objectives, and Funding Requirements
II. Market Analysis
III. Competitive Analysis
IV. Products and Services
V. Time Line and Milestones
VI. Management and Executive Team
VII. Governance, Ownership, and Control
VIII. Financials
The Executive Summary and Section I summarize what's in the rest of the plan. Web 2.0 ideas don't necessarily have to fit into all of these sections (notably section VII), but they apply in many other parts of the business plan.Despite the immense amount of effort focused on business plans, most entrepreneurship professors and venture investors would agree that it's still hard to find a great business plan. Why? Because too little time is spent on the information that is most important to savvy investors. The numbers need to reflect a business model and cash flow analysis that show the team's deep and accurate understanding and experience with the drivers and risks of the venture or project's success or failure.Is it different inside big companies? Are the acid tests for ventures and projects funded inside a company or corporation more systematic or disciplined than in the private funding arena? Not really, although the process is more politicized. The research seems to indicate that it's hard to find a great business plan inside or outside companies.Market analysis is all aboutEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Look Around While Moving Forward
- InhaltsvorschauAt this point, it should be pretty clear that Web 2.0 offers new opportunities to businesses that are willing to break the mold of conventional approaches. As you're developing your business plan or examining your strategy, you should consider these three key takeaways:
- Online network effects are a powerful multiplying force
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Network effects explain the rapid emergence, victories in close competitive races, and dominance of major players like Google and Facebook. They can also create opportunities for smaller projects, initially helping them reach the niches they serve and then supporting their rapid growth.
- A few active uploaders can create online critical mass and community
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Online platforms are a convenient shortcut for reaching the passionate, authentic, and interactive users—1 to 30f the total—who can catalyze a social network and community, generating collective user value and raising average lifetime values exponentially. It's possible to do a lot with a little in Web 2.0.
- Viral distribution and cooperative advantage can build ecosystems rapidly
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The Web provides a mechanism for letting users spread the word about their new projects, as well as for syndicating the competences they already have and recombining innovations. The Web is much more than an information distribution network—it's a place where users can talk about the new kinds of businesses that are relatively easy to assemble in this hugely productive virtual space.
Thinking about these components will help you move your business forward and focus on how to make your projects take off, without getting trapped in the "powerful anti-meeting spell" of endless contemplation about whether something is Web 1.0 or Web 2.0. The network effects and audiences are out there waiting, and they are not particularly concerned with how you categorize your project.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
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