JETZT ONLINE BESTELLEN
Tips & Tools for Overclocking Your Brain
First Edition Februar 2006
ISBN 978-0-596-10153-4
330 Seiten
EUR20.00
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Inhaltsverzeichnis | Kolophon |
Inhaltsverzeichnis
- Chapter 1: Memory
- InhaltsvorschauMemory is a crucial human capability. Without memory, your mind is nothing but bare awareness. Memory orients us in time and space, enables us to recognize our loved ones, provides us with the knowledge that running in front of cars is dangerous, and gives us the raw materials we need to do everything else we do as humans—hence its primary place in this book.In a sense, many people have abandoned memory, not only to reading and writing, but also to newer technologies such as search engines. However, I hope this chapter will show that developing your memory can enrich your life, whether you need to defend your doctoral thesis, appear on Jeopardy!, or just cope with daily hassles.You need never forget your keys again. Always remember the top 10 things to bring when you leave your house.Sure, thanks to the hacks in this chapter on memory, you'll be able to remember all the U.S. presidents and world capitals, but maybe you'll still forget your keys and your cell phone when you leave the house. What good are mnemonic tricks if you can't apply them to daily life?You can make a practical difference in your preparedness for daily life and the efficiency with which you live it if you memorize a list of items without which you never leave the house. If you run through this checklist when leaving work, school, a restaurant, or a friend's house, you need never leave anything important behind wherever you go. You can also use this hack to get out of the house quickly in the morning, by ensuring that all of the items on the checklist are gathered in one place before you go to sleep.For this hack, you'll need some kind of mnemonic skeleton that can contain about 10 items (or as many as are on your checklist). You can use a short journey [Hack #3], the 10 digits of the Dominic System [Hack #6], the number shape system [Hack #2], or anything else that you can remember effortlessly and when distracted. I use the first mnemonic system I ever learned, theEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Remember 10 Things to Bring
- InhaltsvorschauYou need never forget your keys again. Always remember the top 10 things to bring when you leave your house.Sure, thanks to the hacks in this chapter on memory, you'll be able to remember all the U.S. presidents and world capitals, but maybe you'll still forget your keys and your cell phone when you leave the house. What good are mnemonic tricks if you can't apply them to daily life?You can make a practical difference in your preparedness for daily life and the efficiency with which you live it if you memorize a list of items without which you never leave the house. If you run through this checklist when leaving work, school, a restaurant, or a friend's house, you need never leave anything important behind wherever you go. You can also use this hack to get out of the house quickly in the morning, by ensuring that all of the items on the checklist are gathered in one place before you go to sleep.For this hack, you'll need some kind of mnemonic skeleton that can contain about 10 items (or as many as are on your checklist). You can use a short journey [Hack #3], the 10 digits of the Dominic System [Hack #6], the number shape system [Hack #2], or anything else that you can remember effortlessly and when distracted. I use the first mnemonic system I ever learned, the number rhyme system, which my father taught me when I was a boy: "One is gun; two is shoe; three is tree," and so on. Ergo, for the first item on my list, I create a vivid image that contains the item and a gun; I remember the second item by associating it with a shoe; and so on down the list.Compile your checklist and write the items next to the mnemonic skeleton. Put your most important items first in the list so that you'll remember to grab those even if you are interrupted and can't run through your entire list.As always, link the objects you want to remember to the places in the mnemonic skeleton using the most vivid images you can. Here is my actual list:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Use the Number-Shape System
- InhaltsvorschauAssociate numbers with shapes and use the hunting and gathering faculties of your primitive ancestors to remember 21st-century data.If you've learned how to remember 10 things to bring when you leave the house [Hack #1], you've already learned the number-rhyme system: associating numbers like 1 and 2 with words that rhyme with them, like gun and shoe, and using those associations as pegs on which to hang items you wish to remember.The traditional number-shape system works in a similar way. Instead of visualizing images whose names rhyme with the names of numbers, however, you visualize shapes that look like the numerals in question. For example, the numeral 2 looks like a swan to many people, so you can use the image of a swan as a mnemonic peg.1lists 10 digits, along with some shapes you can use to remember them. The Shape column illustrates the italic words in the Words column, to show how the associations arose.
Table : Corresponding numbers, words, and shapes Number Words Shape 0 Black hole, donut, tire 
1 Candle, pencil 
2 Swan 
3 Butterfly, heart 
4 Sailboat 
5 Hook, pulley 
6 Golf club, lasso, pipe 
7 Axe, boomerang, scythe 
8 Hourglass, snowman 
9 Flag, tadpole
Feel free to pick and choose, or devise your own shapes. It's most important to be consistent so that when you want to remember what you associated with the number 6, you don't waste time trying to remember whether your mnemonic shape is a pipe, a lasso, a golf club, or something totally different.Like the brains of all animals, the human brain has a lot more experience with concrete shapes than with abstract numbers. For example, the decimal digit 0 was not even discovered until about 300 BC.2 Our ancestors used their senses to learn more about the world, find food, escape predators, and perform many other essential tasks. These tasks were vital to our survival in an evolutionary sense, so the faculties involved in processing sensory information were well developed, and today our brains still process this kind of information thoroughly and efficiently.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Make Lots of Little Journeys
- InhaltsvorschauMaking mental journeys (also known as "memory palaces") is a useful way to remember sequential information. If you have several familiar short journeys handy, you can be ready to remember whatever you need to, at any time. Here's how to start with the layout of your own house or apartment.Practically every system of mnemonics relies on a series of pegs on which to hang information. For example, "Remember 10 Things to Bring" [Hack #1] associates the numbers 1 through 10 with rhyming objects (one = gun, two = shoe, three = tree, and so on) and then hangs the things to remember (such as medication, keys, and cell phone) on these mnemonic pegs by putting the peg objects and the things to remember in the same vivid mental picture.An even older mnemonic technique—perhaps the oldest—uses places as memory pegs. By places, I mean ordinary, concrete places, such as the rooms of your house or apartment. If you mentally organize these places into a sequence that is the same every time, you will be able to walk through the places in your mind and retrieve the information you have stored there.1The Renaissance practitioners of the ancient ars memorativa (art of memory) referred to such journeys as memory palaces. Orators in classical times would prepare their speeches by stashing complex images that represented the things they wanted to talk about in the loci (places) of a remembered or imagined building, such as a palace. In fact, this practice is said to be the origin of today's expressions "in the first place," "in the second place," and so on.When you create your mental images, make the impressions of the objects you want to remember as vivid as possible, to make the ideas you want to remember stick to the places of your journey. You can do this in many ways, such as by exaggerating them or using humor, sex, bright colors, motion, or anything else that holds your attention. (The word impressionEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Stash Things in Nooks and Crannies
- InhaltsvorschauSystematically place information in the corners and walls of rooms, and expand the capacity of your memory journeys up to tenfold."Make Lots of Little Journeys" [Hack #3] explains how to remember information by associating it with places along the way in an imaginary journey. (If you haven't read that hack, please read it now.) But each place on a memory journey contains other places: rooms typically have four walls, four corners, a floor, and a ceiling, for a total of 10 sublocations. In other words, if you have already memorized a journey through a building, you can now make your memory journey hold 10 times as many pieces of information.1Scott Hagwood, the U.S. Grandmaster of Memory, seems to have invented the nooks-and-crannies hack. He used it to break the world record for color-sequence memorization for the electronic game Simon. The previous record had been 14 sequences, but Scott was able to play an astonishing 31 sequences—all that the machine could offer. To do so, he used a memory journey and mentally stuffed the corners and walls of his places with items representing the colors he was trying to remember, such as a yellow sun or green bouncy balls.Reconstructing Hagwood's system from his interviews is simple enough.2,3 Hagwood's map for each room looks something like .
Figure 1-1: The nooks and crannies of Hagwood's memory journeyThe map in assigns numbers to the following places:- Near-left corner
- Left wall
- Far-left corner
- Far wall
- Far-right corner
- Right wall
- Near-right corner
- Near wall/entrance to room
- Floor
- Ceiling
While this might not be Hagwood's exact system, it's the one we'll use in this hack.In "Make Lots of Little Journeys" [Hack #3], we used a memory journey to recall Shakespeare's tragedies. Suppose you want to store more information about the plays in the same journey. You might associate the features of the plays with the features of the rooms in your memory journey in this way:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Use the Major System
- InhaltsvorschauThe Major System is the most commonly used set of mnemonics. This custom Major System will help you memorize lists of up to 100 items, as well as credit card PINs, phone numbers, and the other numeric trivia of daily life.The Major System was introduced in the 17th century by Stanislaus Mink von Wennsshein and was improved in the 18th century by Dr. Richard Grey.1 While the Major System is probably the most established mnemonic schema, I prefer the Dominic System [Hack #6], invented by Dominic O'Brien in the 20th century. Nevertheless, you might find that the Major System works well for you, and knowing something about it will contribute to your understanding of advanced mnemonic techniques.The Major System uses peg words just like the number-rhyme system [Hack #1] and number-shape system [Hack #2]. Instead of associating numbers with peg words based on rhymes or shapes, however, it assigns each digit a basic consonantal sound and builds up peg words from combinations of those consonants. For example, the digit 3 is linked to the consonant M, and the digit 2 is linked to the consonant N, so our Major System list suggests moon for 32.The consonant assignments are fairly arbitrary—Lewis Carroll came up with an alternate set [Hack #9] that's probably just as good—but shows a standard set of mnemonics you can use for these associations until they become second nature.
Table : Number/letter associations Number Letter Association 0 S, Z, soft C Z is the first letter of zero. 1 D, T, TH The letters d and t have only one downward stroke. 2 N The letter N has two downward strokes; it also looks like the numeral 2 rotated 90 degrees. 3 M The letter M has three downstrokes; it also looks like the numeral 3 rotated 90 degrees. 4 R The letter R is the last letter in four. 5 L L is the Roman numeral for 50; also, a human hand with its thumb stuck out looks like an Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Use the Dominic System
- InhaltsvorschauThe Dominic System, invented by World Memory Champion Dominic O'Brien, is an easier alternative to the Major System of mnemonics found in most memory books.Dominic O'Brien, World Memory Champion, can memorize the order of a full deck of playing cards in less than a minute. To help him achieve amazing memory feats like this, he created the Dominic System of mnemonics. Some people who find the Major System [Hack #5] espoused by most memory experts to be too dry and restrictive find they can stick with the Dominic System.The Dominic System uses an easy-to-remember number-to-letter conversion and the initials of memorable people, as well as journeys that are like memory palaces [Hack #3]. As many mnemonic systems do, the Dominic System requires some bootstrapping for you to reach its full potential.You will have to spend a little time and work to memorize the structure of the system, and that might seem a little tedious. Your work will be rewarded, however, because this basic work will enable you to harness the system's full power for yourself. It's a little like starting slow on the treadmill at the gym if you want to work up to taking long hikes in the mountains.The number-to-letter correspondences run as follows:1
Digit Letter 1 A 2 B 3 C 4 D 5 E 6 S 7 G 8 H 9 N 0 O You can remember the numbers 00 to 99 by linking them to famous people and actions that are characteristic of them. For example, the number 15 becomes AE. You might mentally connect the initials AE with Albert Einstein and assign writing on a blackboard as Einstein's characteristic action. Similarly,80=HO=SantaClaus, laughing and holding his belly (HO, HO, HO!). You can use my list2 or O'Brien's list, but the system will work best if you use the associations that are already in your own mind.3After you have the two-digit associations firmly in your mind, you can remember four-digit numbers by combining the person associated with the first two digits and the action associated with the second two digits. Thus, 8015 can translate to HOAE, which can be broken down to HO and AE. To remember it, think of Santa Claus (HO) with Albert Einstein's action (AE): Santa Claus writing on a blackboard.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Visit the Hotel Dominic
- InhaltsvorschauExpand the basic Dominic System list of 100 to hold 10,000 items or more of information.You might need to memorize a table or list with more than 100 elements, such as the periodic table of elements, but find that you can't do it with only the 100 numbered items of the Dominic System [Hack #6]. You could use a memory journey [Hack #3], but how are you going to remember that element 52 is tellurium without visiting the 51 previous rooms first?This memory hack, which I call the Hotel Dominic (in honor of Dominic O'Brien, the inventor of the Dominic System of mnemonics upon which it's based), is both random access (like a CD, as opposed to a cassette tape) and indexed by number, making it ideal for remembering long, numbered lists and tables, or many smaller lists, or both: up to 10,000 basic items. Each basic item can, in effect, be elaborated with nooks and crannies [Hack #4], creating the potential for many more than 10,000 items.You can think of the Hotel Dominic as a building with 100 floors, numbered from 00 to 99, each containing 100 rooms, also numbered from 00 to 99. In short, it's like a grid with 100 rows and 100 columns. The first room on Floor 95 would thus be numbered 9500. The next room along the hall would be 9501, then 9502, and so on. shows the first few rooms from the bottom floors of the Hotel Dominic, starting with the first floor, Floor 00. The hotel continues both up and to the right.
Figure 1-2: A few rooms in the Hotel DominicIf you need to memorize a list with more than 100 numbered items, allocate an empty section of the matrix to that list. For example, to memorize the periodic table of elements, you could arbitrarily allocate rooms 8001 to 8116. Room 8001 would contain information about the first element, hydrogen, and 8116 would contain information about the element with the highest known atomic number, ununhexium (element 116).Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Dominate Your Memory
- InhaltsvorschauUse a Perl script to formulate items that match the 10,000 room numbers of the Hotel Dominic. Then, print the list as an aid for memorization and review."Visit the Hotel Dominic" [Hack #7] mentions a Perl script that will make memorizing large chunks of information with the Hotel Dominic method much easier and will also help you refresh your memory periodically. This hack contains that script.With this new script, dominate, you will be able to print out as large a swath of the Hotel Dominic as you wish—hundreds or thousands of rooms—and mark it up with a pen or pencil, assigning each item you want to remember to a room. Then you will be able to review your marked-up version of the hotel at leisure and commit the items to memory.Place the following Perl script in a text file called dominate:
#!/usr/bin/perl -w $in_file = $ARGV[0]; $domstart = $ARGV[1]; $domend = $ARGV[2]; if ($domstart > $domend) { die "Start number not less than or equal to end number\\n"; } open (IN_FILE, "< ./$in_file") or die "Couldn't open input file: $!\\n"; $index = 0; while (defined ($line = <IN_FILE>)) { $line =~ /([^;]*)\\:([^;\\n]*)/g; $domarray[$index][0] = $1; $domarray[$index][1] = $2; $index++; } close IN_FILE; for ($domnum = $domstart; $domnum < = $domend; $domnum++) { $domstring = sprintf "%0004.0d", $domnum; print "$domstring: "; $domstring =~ /(\\d\\d)(\\d\\d)/g; print "$domarray[$1][0]\\,$domarray[$2][1]\\n\\n"; }You will need to create your own datafile that contains your personal characters and actions that match the numbers in the Dominic System [Hack #6]. It must start with the character and action for00and continue through the character and action for99. Each line must contain the character name, followed by a colon, then a space, and then the character's typical action. Colons must be used only to separate characters and actions; they cannot appear anywhere else in the file. If your text editor has a line number feature, you can use it to keep track of where you are in the file, such as line 1, which should contain the mnemonic for 00, or line 100, which should contain the mnemonic for 99.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Memorize Numbers with Carroll's Couplets
- InhaltsvorschauYou can use a rhyming system of mnemonics by Lewis Carroll, author of the immortal "Alice" books and much nonsense poetry, to remember dates, phone numbers, and other numeric data.In the 1870s, Lewis Carroll devised a mnemonic system for numbers that he called the Memoria Technica, after an earlier system. Carroll's system is little remembered by us postmoderns. Like today's more common Major System [Hack #5], it relies on converting numbers into consonants and filling them with vowels to make words; unlike the Major System, it uses rhyming couplets to help you remember the words that are created, instead of simply having you remember them "naked," and in this sense it is an advance on the former.If you already know the Major System consonants, you could probably substitute them for Carroll's without too much trouble.First, you need to memorize the number-to-consonant conversions shown in , which provides mnemonics for remembering the mnemonics.
Table : Number-to-consonant conversions Number First consonant Second consonant Mnemonic 1 B C First two consonants in alphabet 2 D W Duo; tWo 3 T J Tres (Spanish); see following note for an explanation for J 4 F Q Four; Quattuor (Latin) 5 L V L stands for 50; V stands for 5 (Roman numerals) 6 S X SiX 7 P M sePteM (Latin) 8 H K Huit (French); oKto (Greek) 9 N G NiNe; g looks like 9 0 Z R ZeRo Carroll said his intent was to provide one common and one uncommon consonant for each number. He was a polyglot, so many of the metamnemonics involve number words in other languages; however, the only one that really doesn't make any sense is J for 3. Carroll said it was the only consonant left after he filled in the rest of the table.The next step is to convert the numbers you are trying to remember to a word or words and to make them the last part of a rhyming couplet. Carroll gives the following example to remember 1492, the year Columbus first came to America.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Tune In to Your Memory
- InhaltsvorschauTurn that song stuck in your head into a powerful tool to help you remember what you learn! This hack works especially well if you have a list of things to memorize.It's common for people to hear a particularly catchy tune and hum it in their head for hours, or sometimes days. While this phenomenon can be annoying, it can also be used as a great tool for memorizing information. Making up a song or poem about a topic can be an extremely effective way to remember dates, lists of items, events and stories, and many other things.This hack works in three ways to stick information in your mind. First, hanging information on a melody or rhyme scheme that you already know helps piggyback new information on information that you've already acquired. Second, remembering the rhythm of a tune or one or two rhyming lines can help bootstrap your memory; bringing one to mind will often bring up the rest of the associated information. Third, the active process of fitting the information into the tune causes you to concentrate on the information and turn it over in your mind, which also helps it to stick there.There are a few different types of learning songs, and some may work better than others, depending on your own mental makeup or the information you're trying to memorize.A parody is a song written using an existing song's tune, often satirizing or making fun of something. The parody might or might not play on the theme of the original song, but the new words often follow a rhyme or phonetic scheme similar to the original lyrics. They are also generally written based on a popular song rather than a folk or traditional tune. Matching the information you're trying to memorize to a song you already know, by theme or some other association, can further help you to remember the information.If you need to learn a story, such as an event in history, putting the story to music with a story song will help you remember it. This hack has been used by people around the world for thousands of years, of course. Story songs are often similar to parodies, but may be more freewheeling and nonsatirical, and will probably use an original tune or traditional/folk tune.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Consume Your Information in Chunks
- InhaltsvorschauImprove your short-term memory, your information processing, and your long-term memory by grouping the bits of data you come across into chunks.Psychologist George A. Miller concluded in a classic 1956 experimental survey that human short-term memory can hold only seven items at a time, plus or minus two.1Short-term memory bears the same relation to long-term memory in humans that RAM does to mass storage in a computer: short-term memory, which is temporary, is the gateway to human long-term memory, which is semi-permanent. Short-term memory is also where information that is currently being processed is stored (such as a phone number you're calling). Thus, it's important for not only short-term memory itself, but also long-term memory and information processing, to maximize the ability to use short-term memory.Recent research suggests the magic number that short-term memory can hold might be somewhat lower than seven, at least for intellectually demanding tasks. Researchers at the University of Queensland found that 30 academics given a task of analyzing statistical interactions among variables—a task at which they were already expert—did not perform better than chance at analyzing interactions of five variables in timed tests. Also, they were not only worse at analyzing four-variable interactions than interactions involving three or two variables, but less confident of their answers as well.2Whether the magic number is five or seven, people normally find it hard to remember more than a few small bits of information. If they recode the bits by clustering them into larger, more meaningful chunks, however, they can remember many more of the bits. In the next section, we will show that you can remember a large number of literal bits ( binary digits) by grouping them into more meaningful and comprehensible numeric chunks.Here are 40 random binary digits. Examine them and spend as much time as you want memorizing them, then look away from this book and try to write them down. The only rule is that you may not convert them to another base, count them, restructure them, or use any other mnemonic trick to memorize them. You must memorize them by rote as you see them on the page. Are you ready? Go!Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Overcome the Tip-of-the-Tongue Effect
- InhaltsvorschauUse what you can recall to help bootstrap your memory into remembering what you can't.You are sitting with your friends, discussing the latest movie releases, when someone asks the name of a performer who starred in a recent film. Frustratingly, you can remember what she looks like, the fact that you saw her film from last year, and even that her name has three syllables and starts with an A, but the name just does not come to mind.This experience, in which a memory seems to be "on the tip of the tongue," is exasperating if you're trying to remember a particular fact, but intriguing if you're interested in how memory works.One of the most fascinating things about the tip-of-the-tongue state is that it demonstrates how sometimes we know that we know something, without actually being able to recall it. This is part of what psychologists call metacognition, which allows us to realize that we should keep trying even though our memories might be failing us at a particular moment. Much research has focused on metacognition and memory, because experiences like the tip-of-the-tongue state are relatively common in everyday life.Studies have shown that tip-of-the-tongue states happen about once per week on average and get more common as we get older. Other research has focused on conditions that affect the likelihood of successful recall, suggesting some good techniques for overcoming tip-of-the-tongue when it occurs.When people fall into a tip-of-the-tongue state, they commonly focus on the few relevant things that they can remember, hoping that the elusive fact will pop into their mind after the effort of increased concentration. A more successful technique is to try to recall as much information about the topic as possible, no matter how loosely it is related.For example, in the situation described in the previous section, I might try to remember the plots and details of other movies I know the performer has been in, as well as what I was doing when I saw the original version of the film and who I was with. I could also try to remember what music was in the film, whether the actress has any brothers or sisters, and even which of my friends said she gave a good performance last time we talked about her.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Chapter 2: Information Processing
- InhaltsvorschauAlthough memory is a core human faculty, and developing it will reward you well, as a literate human you still need to process recorded information, whether books full of text or digital files full of audiovisual data. How can you cope with the hurricane of information that pounds your eyes and ears every day?This chapter will show you how to capture the best of the informational flood quickly, whether it comes from outside or inside your skull. It also will show you how to sort that information, structure it, and ultimately discard it from your life when you no longer need it.Good thoughts can come at any time. By recording them, you can bring them together and encourage your brain to give you more.Interesting thoughts can come to you at any time. Perhaps you're getting groceries, in aisle A4, and suddenly you have an idea for a program you're writing. Or you're driving, and a point in an argument comes to you. Or you're in the shower, and you realize something about life.But later, you simply forget. The very next day, you're tasked with writing that program, or giving your side in the argument, and you ask yourself, "Now what was it I was thinking?" Perhaps you are stuck living the same day over and over again. "Didn't I have a thought about a different way I could think and live?"In this hack, you're going to collect your thoughts using a catch. This is not a simple diary; this is an advanced system for collecting every thought, from everywhere in your life, and bringing them together.You will need some supplies:
- A ream of ruled paper
- A pen or pencil
Take a piece of paper, and prepare it like this. First, create three columns:- Subject
- The Subject column should be the leftmost column and be about an inch wide. This is the place where you will write the general subject of the idea you have. For instance, if you think a lot about C++ and you have an idea that's basically about C++ (rather than, say, math or philosophy), put "C++" in this column. You want to pick your subjects so that they are big and can hold a lot of related thoughts.
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Catch Your Ideas
- InhaltsvorschauGood thoughts can come at any time. By recording them, you can bring them together and encourage your brain to give you more.Interesting thoughts can come to you at any time. Perhaps you're getting groceries, in aisle A4, and suddenly you have an idea for a program you're writing. Or you're driving, and a point in an argument comes to you. Or you're in the shower, and you realize something about life.But later, you simply forget. The very next day, you're tasked with writing that program, or giving your side in the argument, and you ask yourself, "Now what was it I was thinking?" Perhaps you are stuck living the same day over and over again. "Didn't I have a thought about a different way I could think and live?"In this hack, you're going to collect your thoughts using a catch. This is not a simple diary; this is an advanced system for collecting every thought, from everywhere in your life, and bringing them together.You will need some supplies:
- A ream of ruled paper
- A pen or pencil
Take a piece of paper, and prepare it like this. First, create three columns:- Subject
- The Subject column should be the leftmost column and be about an inch wide. This is the place where you will write the general subject of the idea you have. For instance, if you think a lot about C++ and you have an idea that's basically about C++ (rather than, say, math or philosophy), put "C++" in this column. You want to pick your subjects so that they are big and can hold a lot of related thoughts.
- Hint
- The Hint column should also be about an inch wide and should sit next to the Subject column. This is where you will write a hint about how to place the idea within the subject. Perhaps it is a sub-subject—the name of a topic of interest within the subject—or a keyword that identifies a theme or context.
- Idea
- The last column is for your idea. The idea that you will write down is the core idea for the thought you have.
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Write Faster
- InhaltsvorschauWrite smarter, not harder! The ASCII-based shorthand hack called Speedwords will not only enable you to write faster on paper without learning a special shorthand alphabet, but will also enable you to type faster in many word processors and text editors.Dutton Speedwords is an artificial language [Hack #51] developed by Reginald Dutton in the early 1920s and improved over the following few decades. Dutton intended Speedwords both as an international auxiliary language like Esperanto, which could be written or spoken by people who did not speak the same native language, and as a shorthand system.The advantage that Speedwords has over most other shorthand methods is that you do not need to learn a special alphabet to use it (as you would, for example, with the Gregg or Pitman shorthand methods). This feature not only makes Speedwords easy to learn, but also means that it can be typed, entered into PDAs with handwriting recognition systems, and generally used anywhere the Roman alphabet can be used. It's also great for quickly catching information [Hack #13].This section contains a short Speedwords vocabulary, which should be enough to get you started.1 The original Dutton Speedwords textbooks are long out of print, but there's plenty of material on the Web2 if you want to go further.
One-letter Speedwords
If you just want to play around with Speedwords and give it a test drive, try learning the 27 single-character Speedwords in and use them for a few days. Learning this list will probably take only a few minutes, and you might be surprised how natural it is to work them into your ordinary note taking.Table : One-letter Speedwords Speedword Meaning Notes & And a To, toward, at b But c This, these French ce d Of, from French de e Am, are, (to) be, is Latin est f For g Them, they h Has, have Also used as auxiliary verb; for example, G h go = they have gone i In, within j I, me Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Speak Your Brain's Language
- InhaltsvorschauTo absorb new information and to assimilate it quickly and effectively, use learning-style theories to understand your brain and what makes it function best.If you have to drive somewhere new, how do you figure out how to get there? Perhaps you like to consult a web site and get a step-by-step list of driving directions that details each turn and street name. Maybe your dad prefers looking at a map and tracing out his route there. If you asked your friend, she'd tell you she likes to call someone and ask for directions, including landmarks and possible pitfalls she might encounter on the way. Maybe you've even had arguments about this, with each side claiming the only "good" way to be sure you get there, and secretly thinking that the other ways are for idiots.This argument happens because each person has a different learning style. A learning style is a way of taking in and assimilating information, and different people's brains do this in different ways. So, each method of finding out how to get where you're going might be right for the person who favors it, and for him it might really be idiotic for that person to use a method that's less effective.If you can tune in to the best way for your brain to learn, you can apply that knowledge intelligently to learn faster and retain more of what you learn. Knowing a little about learning styles will help you "speak your brain's language" so that it works better for you.There are many, many theories about how people learn. This hack discusses two that have many supporters and that I've found to be useful. Furthermore, they mesh well so that you can combine them synergistically; one is about how the information's format affects the brain's ability to take it in, and the other has to do with how the brain assimilates new information.
The VARK system
Neil D. Fleming and Colleen Mills developed the VARK system to describe different ways people absorb information.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Map Your Mind
- InhaltsvorschauCollecting and connecting related ideas reveal patterns that stimulate new thought, as well as contradictions to be resolved.Are your thoughts organized? Most of the time, people live in a river of thoughts and sensations, like the story line of a movie. Our thoughts arrive as events in a sequence.But we can map out our thoughts on a plane. When we see them side by side, we can compare them with one another and organize them. Observing the whole picture, all at once, we make startling realizations and discover an order to our thoughts, a top-down understanding of them.1Alternatively, we find a disorder, and gain insight into tensions and confusions in our life. As soon as we see them clearly, though, our mind starts cranking away, working to resolve them—or, at the very least, to understand the subtlety behind the tension.Mind mapping begins with collecting thoughts into a source list: a list of ideas you start out with and that you're going to map. It's useful to separate assembling your mind map from collecting your source ideas.
Creating the source list
Your source list can come from free writing, from a catch [Hack #13], or even from a chat transcript. What's necessary is to turn the source into a list.Let's start with free writing. Think of a subject you think about a lot. Situate yourself in front of a keyboard, close your eyes, and then type out everything that comes to you about the subject. You can try to focus on one topic, or fan out to just about everything important to you. Whatever you think about will appear in the mind map.When you are done, read what you wrote. Wherever you spot a complete and distinct idea, enumerate it. Enumerate ideas, not sentences. Three sentences on the same idea receive just one number. One sentence with three ideas in it receives three numbers.Suppose you had written the following in stream-of-consciousness free writing:I think a lot about programming. I keep wondering, what about block-level design patterns? I've noticed that people who are starting to program don't know how to hook from "I'm visiting every member of a two-dimensional array" to "I need two nested for loops." What can we do about that? I think we can make "Block Level Design Patterns." They're too elementary to be noted by the sophisticated Design Patterns community, but I think they would be useful nonetheless. We could show patterns of exception use, patterns of conditional loops, and things like how to articulate decisions into variables, and we could explain all the trade-offs involved in these things.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Build an Exoself
- InhaltsvorschauTake a Hipster PDA, combine it with a pocket countdown timer called the MotivAider, and gain better control of your thoughts, emotions, and activities.Science fiction writer Greg Egan explores the concept of the exoself in some of his novels. In Permutation City, he defines it as "sophisticated, but nonconscious, supervisory software which could reach into...brain and body and fine-tune any part of it as required."1 In a later novel, Diaspora, he describes the exoself's outlook component: "software that could run inside your exoself and reinforce the qualities that you valued most, if and when you felt the need for such an anchor."2Pretty exciting! I'd give a lot for a mental exoskeleton that I could program one day to make me less lazy the next day, and keep me from getting sucked into a cult or pyramid scheme the day after that. Needless to say, however, we lack the technology necessary to build a true exoself today. Of course, it's a lot easier to reprogram yourself when you've been uploaded into a computer, as in Egan's fiction.This hack creates a simpler system for repatterning your thinking, by using a Hipster PDA (made from a deck of index cards) and a periodic alarm device such as the MotivAider. Compared to Egan's fictional exoself, it's almost embarrassingly primitive—but it's a start.Here's how to design an exoself with today's materials. Note that the design is flexible. Many components have substitutes. If we ever develop real exoselves, they'll be more complex than today's most powerful computer, so feel free to elaborate on this extremely basic design.
Stack
Bind together a stack of index cards with a binder clip or rubber band. Merlin Mann of the 43 Folders productivity blog made this design popular as the "Hipster PDA,"3 but the stack is more structured than the loose bundle of notes that that term implies. Here are a couple things no good stack should be without:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Pre-Delete Cruft
- InhaltsvorschauCruft is clutter that bogs things down and gets in the way of getting things done. Idea clutter is mostly stuff that we could have gotten rid of to begin with. When you initiate an activity, determine a kill date for it at the same time.Computer desktops overflow with icons. Inboxes are filled with ancient email. Real desktops overflow with paper: mail, magazines, printouts, notebooks filled with old notes and sums, waiting to be integrated someday (when we have the time) into some master Tower of Babel, stepping us into the stars.Face it: it's mostly junk, even when we've tried to weed it out along the way. We imagine that we'll use it, and if we think we'll need even a small fraction of it one day, we think we'd better keep it. Some of us are deeply attached to old brilliance and are convinced that our mountains of ideas will be reviewed, collected, prioritized, turned into plans, and converted into fruitful action somehow. Or we worry that at some point we're going to need one of those little notes, and we're going to be sorry that we don't have it. Or perhaps we're worried that we're going to have good ideas for only a limited time, so we start to squirrel them away and hoard them. We spend so much time hoarding them—stacking them, sorting them, working around them, feeling bad about them—that we don't get to implement any of them.Whether you're attached to your ideas or you're simply having problems with your clutter (a.k.a. cruft), here's a little trick that will quickly wipe out most of your future clutter. It's called pre-deleting, and it's simple. The only hard part is adjusting your mind into the state where you're willing to do it."But I don't want to destroy anything, ever!" Don't worry, we'll address that later in this hack. "But I've got a computer, and it can remember things forever!" We'll talk about that later also. "But it's got terabytes of—" Yes, yes, I know. We'll talk laterEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Chapter 3: Creativity
- InhaltsvorschauEvery human achievement is the result of an initial act of creativity. Stonehenge could not have been created without it, nor could the book you are holding. Even some kinds of logic, such as inductive reasoning, require leaps of creativity.Creativity might appear to be a mystical force, but in fact, it's available to everyone, even people who claim they're not creative. As counterintuitive as it might seem, creativity can be hacked. Some of the hacks in this chapter go so far as to try to mechanize creativity. Whether they all succeed is something you'll have to judge yourself, but I hope you'll learn to boost your creativity regardless.Your mind is like your computer's random-number generator: it needs a "seed" from the environment to break out of its routines. You have to put something into it to get something out!Too often, brainstorming meetings take place in sterile, empty conference rooms with bare walls and nothing to look at anywhere else. They are almost like the industrial clean rooms where microchips are manufactured and not a speck of dust is allowed to gather. Is it any wonder that so many bad ideas come out of these rooms? The truth is that brains need "dust." Brainstorms, like rainstorms, need nuclei around which (b)raindrops can form. If you start with no ideas, you will end with no ideas.1Think of your mind as a desktop computer faced with the problem of generating a random number out of thin air. Such a computer cannot generate truly random numbers; it can only perform a series of rigid calculations. From the human point of view, randomness enters the computer only when it is programmed to consult its real-time clock for some real-world quantity, such as the number of milliseconds since January 1, 1970. Given this unpredictable input, the PC can then go on to generate output that looks quite random—and even creative. In other words, the computer needs input from an outside source to break out of its rigid patterns.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Seed Your Mental Random-Number Generator
- InhaltsvorschauYour mind is like your computer's random-number generator: it needs a "seed" from the environment to break out of its routines. You have to put something into it to get something out!Too often, brainstorming meetings take place in sterile, empty conference rooms with bare walls and nothing to look at anywhere else. They are almost like the industrial clean rooms where microchips are manufactured and not a speck of dust is allowed to gather. Is it any wonder that so many bad ideas come out of these rooms? The truth is that brains need "dust." Brainstorms, like rainstorms, need nuclei around which (b)raindrops can form. If you start with no ideas, you will end with no ideas.1Think of your mind as a desktop computer faced with the problem of generating a random number out of thin air. Such a computer cannot generate truly random numbers; it can only perform a series of rigid calculations. From the human point of view, randomness enters the computer only when it is programmed to consult its real-time clock for some real-world quantity, such as the number of milliseconds since January 1, 1970. Given this unpredictable input, the PC can then go on to generate output that looks quite random—and even creative. In other words, the computer needs input from an outside source to break out of its rigid patterns.Humans, too, can become stuck in creative ruts. Everyone has a certain set of interests, ranging from things about which they are mildly curious to those about which they're completely obsessed. Choreographer Twyla Tharp calls this our " creative DNA." Sometimes, this hardwiring leads to repetition in our creative output. At that point, we, too, need to seed our mental random-number generators with new data to kick us out of our ruts.You can seed your own creative process with almost anything:
- Read a street sign.
- Read a street sign backward.
- Turn on the radio or TV for 10 seconds. (Remember to turn it off! Don't accumulate negative momentum [Hack #65]!)
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Force Your Connections
- InhaltsvorschauUse a simple process to generate many complex ideas quickly from a limited pool of simple ideas.The process of morphological forced connections is fairly old; the picture books for children that allow you to combine the head of a giraffe with the body of a hippo and the tail of a fish are one example. The process was formalized by Fritz Zwicky at Caltech in the 1960s1 and was popularized in 1972 by Don Koberg and Jim Bagnall in their book The Universal Traveler.2Most other books that discuss the technique seem to derive their discussion of it from The Universal Traveler and even use the same example: creating a new design for a ballpoint pen. We'll take a somewhat different approach.The basic process for making forced connections, as outlined by Koberg and Bagnall, is simple and sound:
- List possible features of the object you are trying to create, one feature per column. For example, the features might include color, size, and shape.
- In the column under each feature variable, list as many values for that variable as you can. For example, under color you might list all the colors of the rainbow, as well as black, white, gold, and silver.
- Finally, randomly combine the values in your table many times, using one value from each column. To continue our example, you would use one color, one size, and one shape each time.
Technically, steps 1 and 2 are morphological analysis, and step 3 is the morphological forced connections stage.The result will be a randomly generated list of possibilities, none of which might be just what you're looking for, but most of which will probably be interesting. Feel free to fine-tune the results. For example, you might not like the suggestion "orange, tetrahedron, a meter on a side," but "orange, tetrahedron, half a meter on a side" might hit the spot.Of course, you can force connections with a pen and paper, as recommended inEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Contemplate Po
- InhaltsvorschauUse a new word to examine seemingly impossible alternatives, juxtapose random ideas, and challenge stale concepts.Creativity expert Edward de Bono invented the word po to shake up people's thoughts. He listed several etymologies for it. One is that it can be seen as "arising from such words as hypothesis, suppose, possible, and even poetry"; another is that it stands for provocative operation, a kind of mental hack to get ideas "unstuck" and move them forward.1Wherever the word comes from, po is a great tool for playing with ideas and seeing the potential surrounding them, without getting too caught up in the details.Provocative operations with po come in three basic kinds, which de Bono calls PO-1, PO-2, and PO-3.2 Each is useful to provoke certain kinds of thinking and move a creative situation forward in a different way.
PO-1
PO-1 means using po to protect a "bad" idea from premature judgment so that it can be used as a stepping-stone to genuinely good ideas. For example, if you are considering solutions to the problems that the U.S. space program has suffered, you might say to yourself, "Po the space shuttle should be blown into a million pieces." Normally, blowing up the space shuttle would be a bad idea, but po "protects" it so that it can lead to potentially good ideas.You don't think about and judge that specific idea, but focus instead on ideas that come from it. In this example, one idea might be a group of smaller, modular vehicles holding only one person that assemble into a larger station when in space, and then break apart again for reentry. Not only might this be cheaper and easier to produce, but also, in case of a disaster, only one person would be killed instead of the whole crew.PO-2
PO-2 means using po to juxtapose ideas randomly to help you seed your mental random-number generator [Hack #19]. Suppose you are trying to develop a new idea for a game. You might provoke yourself with the phrase "game po eyeglasses," which might then lead to the following ideas:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Scamper for Ideas
- InhaltsvorschauSCAMPER is a mnemonic acronym for a set of basic operations that you can apply to old ideas to extend them in new directions.The SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse) technique is a highly portable creativity toolbox. It was developed by Bob Eberle as a unified set of brainstorming tools with a simple mnemonic and was first published by Michael Michalko in his book Thinkertoys.1You can't get data off a computer with a blank hard drive, and you can't get creative ideas out of your brain without having put something into it first. SCAMPER is a structured way of seeding your brain's random-number generator [Hack #19] to produce creative output when you feel uninspired.Use SCAMPER as a checklist. Choose an object to think about creatively, such as a drinking cup, and then run down the items in the mnemonic checklist (Substitute, Combine, Adapt, and so on), asking yourself the question associated with each one in , which explains the basic structured brainstorming techniques of SCAMPER. The word target refers to the object you're thinking about, such as the drinking cup in the previous example.
Table : SCAMPER mnemonic checklist Mnemonic Key Questions to ask S Substitute How can you substitute something else for the target or within the target? C Combine How can you combine something else with the target to produce something new? A Adapt What techniques, mechanisms, or components can you adapt to the target from elsewhere? M Modify/magnify How can you modify the target in a useful way? What aspects of the target should you magnify or increase? P Put to another use How can you put the target to other uses? E Eliminate/minimize What should be eliminated from the target, or minimized in it? R Reverse/rearrange What is the opposite (reverse) of the target? What Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Deck Yourself Out
- InhaltsvorschauCreativity decks are sets of suggestive aphorisms for getting creatively unstuck—for example, unblocking your writer's block. They come in several forms: as decks of cards, as PC and PDA applications, and even as scripts that you can consult via the Web, wherever you are.Many hacks in this book use some form of randomized input to stimulate creativity or to break deadlocked decisions, such as seeding your mental random-number generator [Hack #19], rolling the dice [Hack #49], not overthinking it [Hack #48], and forcing connections [Hack #20]. This should not surprise you. Human use of random stimuli is ancient, ranging from staring at the clouds, to reading entrails, to poring over Tarot cards. The human brain is well adapted to finding patterns in a wide range of stimuli, so it's smart to use this natural functionality to focus conscious thought and capture less-conscious thoughts.In recent years, a new genre of random stimulus has been developed that I'll call the creativity deck. Designers of creativity decks aim to fill them with ideas and strategies that are good in themselves and don't require so much dreamy dissociation to work—as cloud gazing does, for example. These decks have become enormously popular, so there are now many to choose from. And they're available in many different formats, so you can select a deck and format to suit your tastes and needs.This hack will examine three of what I consider the most important and popular creativity decks currently available: the Oblique Strategies, the Creative Whack Pack, and the Observation Deck.
The Oblique Strategies
The Oblique Strategies are a creativity deck developed in 1975 by British painter Peter Schmidt and musician Brian Eno (noted for his mind music [Hack #27]). They have since gone through several editions.The strategies were originally intended for musicians and other artists. Each card contains a strategy for solving a problem in the studio or another work environment. The cards are intended to remind the user of ideas that might not seem obvious under pressure. All of the strategies were originally important working principles for someone: initially Eno and Schmidt, and later their friends and colleagues such as Stewart Brand of theEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Constrain Yourself
- InhaltsvorschauRigidly constrain your creative work to find the potentially fascinating emergent effects that happen when you have to overcome artificial obstacles.Because the word constraint has such negative connotations in our culture, and because this book is about freeing your mind, you might be wondering if I'm about to attempt an Orwellian war is peace, freedom is slavery, ignorance is strength reversal. Examples of paradoxically productive, even freeing constraint familiar to people in our culture aren't hard to come by, however: for example, it is actually easier to write good poetry with rhyme and meter than good free verse, because rhyme and meter force your pen to interesting places it would never normally visit—a potent mind performance hack bequeathed to us by the ancients!Some French artists known collectively as the Oulipo ( Ouvroir de Littèrature Potentielle, or Workshop for Potential Literature) have brought the theory and practice of creative constraints to a refinement never before experienced. Unconstrained writing, such as free verse or ordinary prose, is of no interest to the Oulipo. Rules and games as applied to literature are the sole reason for being of the group, which was founded in 1960. Even rhyme and meter are considered insignificant as constraints by these pioneers, who prefer to write enormous palindromes, novels without the letter E, and farces whose structure is determined by the mathematical principles of combinatorics.There are many media to which constraints can be applied besides literature, so you can still use this hack even if you are not a writer. Oulipian offshoots for different art forms include the Oubapo (for bandes dessinèes, or comic strips), Oucinepo (cinema), Oucuipo (cuisine), Ouhistpo (history), Oumupo (music), Oupeinpo (peinture, or painting), and Ouphopo (photography); experiments have even been performed in Oulipian computer programming and mathematics.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Think Analogically
- InhaltsvorschauUse analogies to solve problems and extend old ideas in new directions.In "Enjoy Good, Clean Memetic Sex" [Hack #26], I compare thinking to sex and explore the consequences of that analogy. However, I don't explore the process of comparison itself and how to elaborate the analogy derived. Making analogies is an excellent thinking hack, and the techniques for doing so are worth exploration.Recent studies indicate that much creative thought is the result of cognitive blending—mapping the elements of one idea onto another—a primary form of which is analogy.1 Thinking analogically can help you to create more prolifically,2 and recent advances in formalization of analogical thought mean that you can understand the richness available ever more rigorously.3Although there are many ways to approach the process of creating and exploring analogies, this hack focuses on two of them— tables of correspondences and kennings—and the ways in which they're related.
Tables of correspondences
First, consider , which summarizes some of the extended thought/sex analogy.Table : Simple comparison of thought and sex Thought Sex Brain Genitalia Reading Insemination Understanding Conception Creation Offspring Each item in the first column corresponds to the item in the same row in the second column. For example, creation in the Thought column corresponds to offspring in the Sex column.is also similar to an old concept, the table of correspondences used by medieval alchemists and other occultists. Such a table might show that the metal corresponding to the sun is gold, and the corresponding animal is the lion. You are not expected to believe this; think of it as poetry for now.Kennings
Transhumanist thinker Hans Moravec wrote a book called Mind Children 4 in which he made the point that robots, memes, and other human mental creations are our descendants, in a way. Since the phraseEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Enjoy Good, Clean Memetic Sex
- InhaltsvorschauYou can think of conversation as a kind of mental sex that produces ideas rather than physical offspring. To produce good ideas, though, it's best to follow a few rules of "memetic hygiene."Memes are self-reproducing ideas. According to the theory of memetics, they act like genes by using our minds to replicate themselves, just as our genes use our bodies to do so. The idea of memes was independently discovered by British ethologist Richard Dawkins and several other thinkers. Dawkins, who coined the term meme, explains memes this way:Examples of memes are tunes, ideas, catch-phrases, clothes fashions, ways of making pots or of building arches. Just as genes propagate themselves in the gene pool by leaping from body to body via sperm or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation.1There are many similarities between genes and memes. Just as genes are transmitted during sexual intercourse in the biosphere, so are ideas transmitted during social intercourse in the mental realm, or ideosphere. shows some examples of correspondences between the genetic and memetic realms.See "Think Analogically" [Hack #25] for more information on using tables of correspondences.
Table : Genetic/memetic correspondences Genetic Memetic Gene Meme Sexual intercourse Social intercourse Genetic engineering Memetic engineering (for example, marketing and the art of rhetoric) Seduction Persuasion Conception of an embryo Conception of a new, "embryonic" idea Sperm bank Library Virginity Ignorance The memetic realm also has some important differences from the genetic realm. Memes combine, recombine, mutate, and reproduce much more flexibly and rapidly than genes do. This is one way that genetic sex does not map completely to memetic sex. For example, the memetic counterparts of gender and sexual orientation are complicated. From a memetic standpoint, we are all intersexual beings: everyone is able to both transmit and receive ideas, although some people have a stronger tendency toward one than they do toward the other. I'll just suggest that a memetic equivalent of the Kinsey Scale might be called for, and then move on.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Play Mind Music
- InhaltsvorschauYou can condition yourself to use your favorite music as a creative trigger, as well as a filter for environmental noise, and if you put it on your iPod or MP3 CD player, you'll always have it at hand.Practically everyone has worked to music at one time or another, from late-night college study sessions to the night shift at a fast-food joint. Consider the beat of a drum to encourage a crew pulling at oars, or the fife and drum corps of an army. Music has always been used to change people's moods and get them to work together; it coevolved with ritual drama, which was also used to change people's state of mind.However, what is appropriate for one situation might not be appropriate for another, and the same music that gets a team working in synchrony might be completely distracting for someone who is trying to think in solitude. The converse holds true, of course. Some kinds of music are appropriate for thinking that would probably be a drag on physical work.Get yourself a good pair of headphones that are as sonically isolated as possible, and make yourself a mind music MP3 CD or playlist on your iPod that you can fill with music to help you concentrate and focus on thinking. You might already have an idea what music this might be; if not, see the "In Real Life" section of this hack for some ideas.Condition yourself to think while this music is playing so that it becomes a kind of musical thinking cap: put it on and you become a thinker for the duration. To that end, listen to this music only when you intend to think so that your conditioned response of thinking hard while it is on does not become extinguished accidentally. You don't need a lot of different pieces in your mind-music collection, because your response will probably be stronger if their scope is limited.Think of your unconscious mind as being like your dog. Imagine if you had to teach your dog 100 different words forEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Sound Your Brain with Onar
- InhaltsvorschauOnar, or oneiric sonar, is a hack for plumbing your unconscious mind in search of new ideas during hypnagogic sleep. It's similar to methods used by Salvador Dali and Thomas Edison.Hypnagogia is the mental state between waking and sleep, the "half-asleep" state. The word comes from the Greek hypnos (sleep) and agogeus (leader or conductor); hypnagogia is the state that leads us into or out of sleep.Some researchers draw a distinction between hypnagogia, which occurs when we are falling asleep, and hypnopompia, which occurs when we are waking up.Many thinkers throughout history have found hypnagogia to be a fathomless well of creative black gold. For example, the surrealist painter Salvador Dali developed a technique to help him visualize dream landscapes of bizarre beauty, which he would paint upon awaking.Dali is also said to have trained himself to doze in a chair with his chin resting on a spoon that was held in one hand, propped by his elbow, which rested on a table. In this position, when his muscles relaxed and he was on the verge of falling asleep, his chin would drop and he would wake, often in the middle of a hypnagogic dream or vision which he would then proceed to paint.1 For instance, this technique likely inspired his painting "Dream Caused by the Flight of a Bumblebee Around a Pomegranate a Second Before Awakening."2Such techniques can also be useful to hardheaded businesspeople and inventors. For example, Thomas Alva Edison was known to use a similar technique. He put the hypnagogic state to work when he was an adult and had an unusual technique: he would doze off in a chair with his arms and hands draped over the armrests. In each hand, he held a ball bearing. Below each hand on the floor were two pie plates. When he drifted into the state between waking and sleeping, his hands would naturally relax and the ball bearings would drop on the plate. Awakened by the noise, Edison would immediately make notes on any ideas that had come to him.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Keep a Dream Journal
- InhaltsvorschauRecord your dreams to see and hear a rich, creative world.Dreams can be amazing things and can offer incredible creative riches in the form of beautiful images, plotlines for fiction, even ideas for new inventions. If you want a connection to the activities of the dream world, this is the easiest way to do it.Keeping a dream journal is very simple. Just place a piece of paper next to your bed. When you wake up, write down key words about any dreams you had. If you had no dreams, write down "no dreams last night" on the paper—first thing, right out of bed.That's really all there is to it, and it always works. If you're getting a lot of "no dreams last night," however, when you wake up, don't immediately leap to write "no dreams last night." In fact, don't move at all.Instead, as soon as you realize that you are awake, start searching your mind for dreams. If you can find some leftover fragment of a dream, hold on tight to it. Mentally probe it; you should be able to get some more details. If you're lucky, the whole dream will recur to you at once.In your mind, start taking notes. (Don't move! Don't get out of bed!) Find keywords to describe what you are experiencing, and memorize them; you don't want to forget. And you can forget: if you get up too quickly, you'll forget everything, except the sensation of having looked through a nondescript dream.Keep exploring your memory of the dream, and keep taking mental notes. When you are confident you have the major parts of it, string the keywords into a sentence in your head. Repeat it over and over and over, just as when you hold a seven-digit phone number in your head, so you can write it down. Mnemonic techniques, such as the number shape system [Hack #2], can be handy here.Then move, get out of bed, find your pen right next to your journal, and write down those keywords—immediately! Quickly start writing details. The dream should remain in your mind. Then, write out more details—full sentences, paragraphs, whatever you have time for. If you ride the bus, keep writing what you can remember.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Hold a Question in Mind
- InhaltsvorschauOne of Sir Isaac Newton's many discoveries was that often to arrive at the truth, you need only contemplate the question.Besides discovering the principles of gravitation, Sir Isaac Newton discovered a basic principle of human thought: if you want an answer to a question, simply hold the question firmly in mind. When Newton was asked how he had discovered the laws of gravitation, he answered, "By thinking about it day and night." He also said, "If I have ever made any valuable discoveries, it has been due more to patient attention than to any other talent," and "I keep the subject constantly before me and wait 'till the first dawnings open slowly, by little and little, into a full and clear light."1In his book The Laws of Form, mathematician and philosopher G. Spencer Brown writes about Newton's insight in this regard:To arrive at the simplest truth, as Newton knew and practised, requires years of contemplation. Not activity. Not reasoning. Not calculating. Not busy behavior of any kind. Not reading. Not talking. Not making an effort. Not thinking. Simply bearing in mind what it is one needs to know. And yet those with the courage to tread this path to real discovery are not only offered practically no guidance on how to do so, they are actively discouraged and have to set about it in secret, pretending meanwhile to be diligently engaged in the frantic diversions and to conform with the deadening personal opinions which are being continually thrust upon them.2The more intently you hold the question in mind, the closer the answer to the question will come to you.However, Newton's quotations and Brown's commentary require interpretation. People frequently reply, "It can't be like that. Just holding a question in mind doesn't help. You have to do stuff."That is true. You do have to read. You have to work and think. You have to pay attention. Most importantly, you have to be ready to receive results, instead of pursuing them aggressively.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Adopt a Hero
- InhaltsvorschauBreak down the walls of what you think of as reality; you might find some interesting solutions. A problem to you might not be a problem to someone you adopt as a hero.Suppose you are writing a screenplay. Here are some examples of questions you might ask yourself when you are stuck:
- With my character Fred's luck, what would happen next?
- What would happen next in a 1940s movie musical?
- What would happen next in a dream?
Some of your most fruitful thinking can occur when you deliberately switch to another way of looking at things. You can think of these switches as being like key changes in a piece of music. For example, you can obtain useful effects by unexpectedly switching "keys" in the middle of a work of fiction from space opera to soap opera.Modulating from the sublime (such as sainthood) to the ridiculous (such as platform shoes in a 1970s disco) is a comic effect known as bathos, but it's equally possible to modulate from the ridiculous back to the sublime. James Joyce's book Finnegans Wake often fuses chords of the sublime, the ridiculous, and the grittily political not just within a paragraph or a sentence, but often within a single word. (You can, too, if you put your words in the blender [Hack #50].)Changing conceptual keys works for all forms of art—at least, in some situations. Imagine that you're an architect or an interior decorator. You might decide that you want the entry to a house to have Gothic sweep, but that a more intimate interior meditation room should be styled after a Japanese zendo.Be conscious of the appropriateness of your borrowings; mixing too many styles or styles that are too discordant can result in a postmodernist mush.The most useful key change for problem solving, as well as certain art forms, might not be adopting another style, but adopting the entire worldview of another person, creature, or even inanimate object.Let's change the key of this hack from music to religion. Consider theEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Go Backward to Be More Inventive Going Forward
- InhaltsvorschauReview the steps that led to a new idea, and maybe you can do even better next time.When you next have an idea that solves a problem or that you are pleased with for some other reason, take the time to review the process by which you got there. Doing so can help you refine the idea, and it also helps you to have more good ideas in the future.One approach is to look at the emotions around idea formation. Try this out the next time you have one of those "Aha!" moments, while the emotions around the discovery are still new. Notice the emotions around the discovery. You might have both positive ones and negative ones. Both are part of your normal discovery process. Use the positive emotions to reward your mind for the connections it has just made. It might feel strange, but do it anyway. This in itself might lead to clarifying related ideas that were just below the surface.The negative feelings might have been expressed in thoughts like, "I should have seen that sooner." Instead of doing nothing with that feeling, treat it as something useful: a spur to return to what you were thinking just before the idea struck and, if possible, how you felt just before you made the connection. It's important to do this right when you have the idea, while the context of the idea is fresh in your mind and easier to go back to.If this works for you, the pre-idea thoughts might not be entirely logical; in fact, they can be images or feelings, a sense of what's important, or a fleeting impression that felt right. You're not trying to explain the thought process; just reaching it again is enough. Sometimes the idea came because you were also thinking about something else at the same time. Going back to the moments when you made the connection makes you more aware of how you made it, which helps you make similar connections in the future more easily.The rapid change of emotions around a discovery can make it harder to reach the thoughts that happened earlier. Those thoughts happened in a different emotional context. The approach I've described to get back to those thoughts works consciously with the emotions. It uses the energy of the emotions of discovery to get back to the earlier emotional context.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Spend More Time Thinking
- InhaltsvorschauBecome more productive by staring into space—purposefully.I've suggested elsewhere that sometimes it's useful not to overthink things [Hack #48]. Sometimes, however, it is useful to chew a topic over and over until you know it like the taste of your own mouth.As part of a recent job, I had to spend up to an hour twice a day commuting on a bus. I spent a lot of time reading. I also spent a lot of time meditating [Hack #60], because if you can meditate on a noisy, crowded bus and not just in a tranquil zendo, you're getting somewhere, and I don't mean downtown. But the thing I did the most by far was stare into space, and I don't regret it at all.What I was really doing was thinking, pure thinking. Thinking is a wonderful way to spend your free moments. Thinking is portable, inexpensive, and environmentally safe; it requires no equipment, and you can do it even with a serious physical disability. Best of all, since thinking is universally applicable, you can make progress on any problem of interest simply by directing your attention toward it.The kind of thinking I'm describing is extremely focused. I'm not talking about daydreaming here, although experiments at Yale have shown that daydreaming can increase your self-control and creativity.1Recent research suggests daydreaming might have harmful effects as well.2What I am talking about is setting some time aside for an extended course of directed thought, which can be hard work but is usually more fruitful than woolgathering.If you're lucky enough to be self-employed or independently wealthy, you can make your own schedule for directed thought. The rest of us can still grab time on the bus, at the doctor's office, in the car while driving the kids to soccer practice, or in line at the grocery store. If you give yourself the gift of this time for purposeful, directed thought instead of (say) ogling soap opera stars in the tabloids at the checkout counter, you will enrich your life considerably.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Extend Your Idea Space with Word Spectra
- InhaltsvorschauVisualize word clusters to help create and apprehend new concepts.When translating text from one language to another, you might need words that seem to lie somewhere between the available words. When you apprehend new concepts, you might face a similar problem. Visualizing the spectrum of meanings that lie between two words can help you form new concepts and work with them more easily.Here are two examples of foreign words that are useful, but that are almost untranslatable. Please note that you don't need to speak German or Portuguese to appreciate the problem!From German, we have Gemütlichkeit. It's a description of a good mood, the warm feeling of being together with good friends, and it usually also involves wine or beer. How should it be translated? Happiness? Companionship? Smugness? It's none of these and all three. shows a visual way to represent the untranslatable.
Figure 3-4: Word spectrum for the German word GemötlichkeitThe second example is once again a word that describes a mood, but this time from Portuguese. The word saudade is a mix of homesickness, nostalgia, and good memories, with a tinge of sadness. There simply is no direct translation into English. In one context, it might translate to nostalgia, in another to homesickness. If you visualize nostalgia and homesickness as being at two ends of a spectrum, saudade lies somewhere in between, as shown in .
Figure 3-5: Word spectrum for the Portuguese word saudadeSo, what about new concepts in English that don't yet have words for them? Biologists run into this problem time and again; evolution just doesn't respect the boundaries made with words.For example, many of the components in subsystems that repair damage to the body are also part of the normal growth and development system. Repair and growth can be placed on a spectrum. The system that strengthens bones where they are under greatest stress could be classified arbitrarily as being a repair system, because it repairs microscopic damage from mechanical stress.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 4: Math
- InhaltsvorschauNumeracy (the ability to use numbers) is as important as literacy. And while people vary in mathematical aptitude, almost everyone can improve their math skills, because numbers are happy to repay the effort of making their acquaintance.Because so many people in our culture have trouble with math, improving your math skills will not only help you directly, but can also help you look good and give you an edge at work or school. In keeping with the "mental arts" approach outlined in the Preface, most of the hacks in this chapter involve mental math: math you can do in your head.You don't need a calculator to do simple math! Learn a few tricks, and with a little practice, you'll be surprised how much arithmetic you can do in your head.Most people need a calculator to do even simple arithmetic. There's nothing wrong with that, but if a calculator isn't available, it can become a problem. And even if you don't count the time to find the calculator, mental arithmetic can actually be faster than a calculator, too.Entire books have been written on mental arithmetic, so we're not going to cover everything in this hack. This hack covers some typical techniques useful in their own right, and some of the other hacks in this chapter are also useful in doing mental mathematics. If you find this hack interesting and useful, you can check out one of the many books on the subject, some of which are listed at the end of this hack.You should start at a level that's not frustrating for you. If you reach for a calculator to multiply 8 × 7, start by learning the multiplication tables. Use paper and pencil at first, and check your work.
Rearrange
Suppose you need to add the following numbers:9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1You could add 9 + 8 to get 17, and then add 7 to that to get 24, and so on. But it's much easier to rearrange the addition:9 + 1 + 8 + 2 + 7 + 3 + 6 + 4 + 5Each of the first pairs of numbers adds up to 10. So, we have the following easy addition:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Put Down That Calculator
- InhaltsvorschauYou don't need a calculator to do simple math! Learn a few tricks, and with a little practice, you'll be surprised how much arithmetic you can do in your head.Most people need a calculator to do even simple arithmetic. There's nothing wrong with that, but if a calculator isn't available, it can become a problem. And even if you don't count the time to find the calculator, mental arithmetic can actually be faster than a calculator, too.Entire books have been written on mental arithmetic, so we're not going to cover everything in this hack. This hack covers some typical techniques useful in their own right, and some of the other hacks in this chapter are also useful in doing mental mathematics. If you find this hack interesting and useful, you can check out one of the many books on the subject, some of which are listed at the end of this hack.You should start at a level that's not frustrating for you. If you reach for a calculator to multiply 8 × 7, start by learning the multiplication tables. Use paper and pencil at first, and check your work.
Rearrange
Suppose you need to add the following numbers:9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1You could add 9 + 8 to get 17, and then add 7 to that to get 24, and so on. But it's much easier to rearrange the addition:9 + 1 + 8 + 2 + 7 + 3 + 6 + 4 + 5Each of the first pairs of numbers adds up to 10. So, we have the following easy addition:10 + 10 + 10 + 10 + 5which is 45.In addition to rearranging to find 10s (or 20s), rearranging numbers so that they're in descending order tends to help. For instance, suppose you're adding the following numbers:1100000 270000 3300000 + 30000
It's probably easier to rearrange that as follows:3300000 1100000 270000 + 30000
It's easier because you don't need to keep track of as many nonzero digits while adding 3,300,000 and 1,100,000. Adding 270,000 and 30,000 will also help, so you're left with 4,400,000 + 300,000—an easy sum that totals to 4,700,000.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Make Friends with Numbers
- InhaltsvorschauWith a little experience, you can learn to recognize many individual numbers by their special properties. Some of these properties can help you with mental arithmetic and memory.Just like a face in a crowd, a number such as 1,729 probably doesn't mean much to you. But 1,000,000 looks like a friendly face. With some effort, more numbers can look like friends. Here's how to get started making their acquaintance.Let's start with some numbers that you're probably already friendly with—10 and its powers: 100, 1,000, and so forth. Because we use a decimal number system [Hack #40], powers of 10 end in zeros. Companies are aware of that and try to get phone numbers that are multiples of a power of 10, because those numbers are easy to remember. For instance, the publisher of this book, O'Reilly Media, has a local phone number of (707) 827-7000, which is a multiple of 1,000. Multiplying by a power of 10 is easy; you just have to append zeros:
314 × 1000 = 314000
Similarly, dividing by a power of 10 just removes zeros (or moves the decimal point to the left if there aren't enough zeros):2030 / 100 = 20.3
If we look at the factors of 10, which are 2 and 5, we can come up with other useful rules. (Factors of 10 are also called aliquot parts.) For instance, to multiply a number by 5, first multiply by 10 and then take half the result. This is based on the notion that, for multiplication and division, 2 is a friendlier number than 5. For instance, 386 × 5 = (386 × 10) / 2 = 3,860 / 2 = 1,930.This idea can be extended to factors of powers of 10. For instance, 100 = 4 × 25, so to divide by 25, double the number twice (which is the same as multiplying it by 4) and divide by 100:217 / 25 = (4 × 217) / 100 = 868 / 100 = 8.68
If you're estimating, near factors can also be useful: 33 × 3 = 99, which is almost 100, and 17 × 6 = 102, which is just a little more than 100.Unlike some of the hacks in this chapter, this one can't give you a straightforward recipe that's guaranteed to make every integer you encounter unique. After all, the hack involves finding something unusual about the number. If every number you met exhibited the same unusual feature, it obviously wouldn't be unusual. Becoming more familiar with the number system is a gradual process. However, I can give you a few tips:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Test for Divisibility
- InhaltsvorschauIt's often useful to know whether one number is evenly divisible by another number. Here are some tricks that go beyond knowing whether a number is odd or even, or divisible by 10.Before decimals such as 3.5 were invented, people had to use numbers with fractional parts instead, such as 31/ 2. In many division problems, they had to reduce fractions with large numbers—for example, 243 / 405—to their lowest terms—in this case, 3/5. Knowing rules to determine divisibility by the integers from 1 through 12, or from 1 through 15, was very useful in that precalculator time.1If you want to strengthen your mental math powers, knowing the same rules can be useful to you today. In particular, these rules are helpful with math tricks that involve factoring numbers, such as simplified mental multiplication. Sometimes, knowing that a number is evenly divisible by another number goes at least halfway toward knowing what the answer is.The following list gives tests for divisibility by all integers from 1 to 15. In this context, divisible means evenly divisible—that is, divisible with a remainder of 0.
- Every integer is divisible by 1.
- If the number's last digit is even (0, 2, 4, 6, or 8), the number is divisible by 2. Examples: 22, 136, 54, 778.
- If the number's digit sum is 0, 3, or 6 (or 9, which is the same as 0 for this purpose), the number is divisible by 3. (See "Calculate Mental Checksums" [Hack #38] for how to calculate digit sums.) Example: 138 (1 + 3 + 8 = 12; 1 + 2 = 3).
- If the last two digits of the number, taken as a two-digit number, are divisible by 4, so is the number. Example: 216 (16 is divisible by 4).
- If the last digit of a number is 0 or 5, the number is divisible by 5. Example: 147,325 (the last digit is 5).
- If a number is divisible by both 2 and 3, the number is also divisible by 6. (See the tests for 2 and 3.)
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Calculate Mental Checksums
- InhaltsvorschauComputers use checksums to ensure that data was not corrupted in transmission. Now your brain can use a checksum for your mental math, with a few easy techniques.It's important to have some way to check your mental math that doesn't take as long as solving the problem did originally, and ideally is much shorter. It's easy to check your math for the four basic operations of arithmetic (addition, subtraction, multiplication, and division) by calculating digit sums for the numbers involved. A digit sum is a special kind of checksum or data integrity check. Checksums are used all over the world of computing, from credit cards to ISBNs on books, to downloads you make with your web browser. Now your brain can use them, too.Finding the digit sum of a number is easy. Just add all the digits of the number together. If the result is greater than 9, add the digits together again. Continue to do so until you have a one-digit result. If the result is 9, reduce it to 0. The result is the digit sum of the original number.1For example, the digit sum of 381 is 3:
3 + 8 + 1 = 12 1 + 2 = 3
Similarly, the digit sum of 495 is 0:4 + 9 + 5 = 18 1 + 8 = 9 (same as 0)
A number's digit sum is actually that number modulo 9—in other words, the remainder when that number is divided by 9. See "Calculate Any Weekday" [Hack #43] for a refresher on modulo arithmetic.This technique is also known as casting out nines. Casting out nines and a similar technique known as casting out elevens (discussed in the following section) are all you need to check your arithmetic calculations rapidly and to a high degree of accuracy.This section shows how to calculate checksums for the four basic operations: addition, subtraction, multiplication, and division. Only integers are used in the examples, but the techniques will work just as well for real numbers as long as they have the same number of decimal places. For example, if you are multiplying 13.52 by 14.6, think of the latter number as 14.60.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Turn Your Hands into an Abacus
- InhaltsvorschauYou might have heard stories of how rapid and accurate calculations with an abacus can be, but did you know that the abacus might have been based on an ancient technique using only the human hand, which survives today as the Korean art of Chisenbop?Chisenbop is an ancient Korean technique for calculations with the human hand. The classic text on Chisenbop in English is The Complete Book of Fingermath.1 Unfortunately, it is expensive, aimed toward children, and takes hundreds of pages to explain principles that an educated adult can learn in a few minutes. One important thing that the book can offer you, however, is page after page of drills. Chisenbop should become a motor skill, not something you have to think about.Fingermath also uses many full, detailed drawings of hands in action, which is another reason the book is so long. Fortunately, the Wikipedia presents a notation that can radically compress Chisenbop diagrams on the page, as shown in .2I added a couple of symbols to the notation myself for this book (
^andv, which are described in ).Table : Chisenbop notation Notation Meaning -
A thumb in the air @
A thumb with its tip pressed to the table .
A finger in the air o
A finger with its tip pressed to the table ^
Lift that finger v
Press that finger down You can combine the finger notation across two hands, as shown in the examples in .Table : Examples of Chisenbop notation Notation Meaning ....- -....
Both hands free oooo@ @oooo
All thumbs and fingers down ....@ @....
Thumbs down only oooo- -oooo
Fingers down only ....- -o...
Right index finger down only ...v- ^^^^^
Press your left index finger, and lift all the
fingers and the thumb on your right handThis remainder of this hack describes the basic operations of Chisenbop.Here is how to count to 100 or more on your fingers. Keeping all your other fingers off the table, you press your right index finger to the table. This represents the number 1:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Count to a Million on Your Fingers
- InhaltsvorschauYou can use binary arithmetic to count to more than a million on your fingers.You probably already know that you can use Chisenbop [Hack #39] to count to 100 or more and do simple arithmetic on your fingers. If you switch from the decimal numeral system to binary, however, you can use your fingers to count to about 220, which is 1,048,576—more than a million!1First, let's review the binary numeral system. (If you don't need a review, you can skip to the next section.)The number system we use normally is called the decimal numeral system because it is based on powers of 10. For instance:
4309 = (4 x 1000) + (3 x 100) + (0 x 10) + (9 x 1)
Note that in the decimal system there are 10 digits: 0 to 9. Each position in a decimal number corresponds to a power of 10; for instance, 3 is in the hundreds position in the decimal number 4,309.The binary numeral system is based on powers of 2, so there are only two digits, 0 and 1. These are referred to as bits, which is short for binary digit. Thus, in binary:10011 = (1 x 16) + (0 x 8) + (0 x 4) + (1 x 2) + (1 x 1) = 19In this hack, I'll highlight binary numbers in bold, so you can tell them apart from ordinary decimal numbers. Without some convention, it would be impossible to tell whether a number like 10011, with only 1s and 0s, is binary or decimal.Notice that because only 1 and 0 are used, there's no real multiplication here: we just add up the positions with 1s in them. In the case of 10011, that's16 + 2 + 1 = 19.Now we can explain how to count on your fingers in binary. The basic idea is to have a finger designate each position. Let's start with one hand. For example, suppose that on the right hand, the thumb is the 1 position, the index finger is the 2 position, the middle finger 4, the ring finger 8, and the pinky 16. Each finger can be down (representing 0) or up (representing 1).Start with all fingers in the down position. Thus, each position has a 0, and this represents the number zero (00000 = 0). You can represent any 5-bit number with one hand. For instance, to represent 10011 (which is 19 in decimal) using the system outlined in the previous section, place your fingers as in and .Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Estimate Orders of Magnitude
- InhaltsvorschauBy using rough order-of-magnitude estimates, you can check calculations and estimate whether tasks are even plausible before spending time to plan them more accurately.An order-of-magnitude estimate is an estimate to the nearest power of 10. For instance, an order-of-magnitude estimate of 400 means the true value is closer to 400 than 40 or 4,000. The estimates we're discussing in this hack are called rough order-of-magnitude (ROM) estimates because we're not completely sure we're within an order of magnitude.Other terms for this kind of estimate are ballpark estimates (as in, "Are we even in the ballpark?") and educated or scientific wild-ass guesses. As all of these names suggest, the idea is to determine roughly how large a number is, or whether a task is trivial, possible, or absurd.When you're estimating tasks, make sure everyone understands that ROM estimates are just that. They should not be written into contracts or used as targets when actually doing work. That needs more careful estimation and project tracking. ROM estimates are just to know whether to bother performing a more formal estimate.First, let's do a purely numeric hack: estimate how many seconds are in a year.There are 60 seconds in a minute and 60 minutes in an hour; multiplying them is easy: 3,600 seconds in an hour. Let's round that to 4,000. Twenty-five percent might seem like a big round-up, but we are concerned here with orders of magnitude; as long as it's not 2,500%, we should be OK.Now, there are 24 hours in a day. We rounded the seconds in an hour up, so let's round this down to 20. Multiplying 20 by 4,000, we get 80,000 seconds in a day, which we can round up to 100,000.There are 365 days in a year (plus a bit). Let's round that to 400. Our final estimate (400 days times 100,000 seconds) is 40,000,000 seconds in a year, and since we rounded up three times and down once, it's probably high rather than low.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Estimate Square Roots
- InhaltsvorschauEstimate square roots and even higher-order roots by using simple processes.It's often useful to compute the square root of a number, especially when you want to visualize areas or compute diagonal distances. There are a few methods for computing square roots on paper, some of which are not widely known. If all you have is your brain, however, it's still possible to come up with a quick estimate that's reasonably accurate.To estimate the square root of a number, start by pairing up the digits of the number, beginning with the decimal point and moving away. So, for instance, to compute the square root of 500,000, we would pair up the digits like this:
50 00 00
Each pair of digits will, in fact, represent a digit in the square root. The leftmost pair of digits (or single digit, if there are an odd number of digits in your original number) is used to compute the leftmost (most significant) digit of the result. You find the result digit by determining the highest square that will fit into the pair without going over.The biggest perfect square that fits into 50 is 49, which has a square root of 7. So, we know our square root will have the form7dd—that is, a7followed by two digits, or "seven hundred and something." Further, since 50 is very close to 49, we can surmise that the square root will be in the low 700s. Had it been close to the next square (64, with a square root of 8), we would know that the square root would be closer to 800. Unfortunately, computing the exact value of the later digits requires pencil and paper, but our estimate is in the ballpark.What about numbers smaller than 1? Basically, the same method applies. You still pair up digits going away from the decimal point, and the most significant digit will still be the square root of the biggest square that fits into the leftmost pair of digits. So, to compute the square root of 0.0038234, you would pair up the digits like so:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Calculate Any Weekday
- InhaltsvorschauQuickly calculate the day of the week for any date of the Gregorian calendar—useful for scheduling appointments and meetings!The imperfect Gregorian calendar, when combined with the imperfect Earth year—which is an even multiple of neither 12 (the number of months) nor 7 (the number of days in the week), but instead an icky 365.24237404 days long (approximately!)—means that, for most of us to find what day of the week a meeting falls on, we have to consult a wall calendar or our PDA.But what if you had your own perpetual calendar in your head? What if you could, with practice, take just a few seconds to calculate any day of the week from centuries ago and into the distant future, when they finally nudge the Earth into a more reasonable orbit?You can. Here's how.1,2To calculate any weekday, you basically need to find four numbers, add them together, and then cast out sevens (i.e., calculate that number modulo 7, a simple procedure). In practice, you can do the modulo math as you go along to keep the numbers small and simply keep a running total.Here are the numbers you need:
- The year-item
- The month-item
- The day-item
- Adjustment
The year-item
Finding the year-item (or key number for the year) is easy. Here's the formula:(YY + (YY div 4)) mod 7
whereYYrepresents the last two digits of the year.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 5: Decision Making
- InhaltsvorschauWhether you're deciding which house or which hamburger to buy, you make decisions every day, if not every minute. It therefore behooves you to learn more about the art and science of decision making.Because the hacks in this chapter rely on the analysis of future events, they use a lot of math, but don't let that scare you. You can often use the math hacks from to simplify things.This chapter addresses the following questions:How important is your problem [Hack #44]?How long will it last [Hack #45]?What steps can you take to solve it [Hack #46] and [Hack #47]?What can you do when all analysis fails [Hack #48]?Perhaps most importantly, what do you do when you've got that Friday 7:30 feeling in your bones [Hack #49]?Learn to foresee the most significant problems you'll face by multiplying the probability of an event by its impact on human-friendly seven-point scales. The result is a final estimate of importance on a scale of 0 to 100.This decision-making hack is similar to the technique known as bulletproofing1 but with a much finer resolution and ability to compare concerns. The idea of bulletproofing is to do "negative brainstorming" about all the things that could possibly go wrong with a project, and then to rank them by priority on a chart labeled "Minor problem" and "Major problem" on one axis, and "Unlikely" and "Very likely" on the other axis. ranks four things that could go wrong for an average smoker.
Figure 5-1: A bulletproofing chart for four different problemsIn , "Getting struck by a meteor" and "Dying from smoking" are on the "Major problem" side of the chart, but "Getting struck by a meteor" is on the "Unlikely" side and "Dying from smoking" is on the "Very likely" side. The goal is to attend to the potential problems that are major problems if they occur and are very likely. Sneezing is, of course, very likely, but also not much of a problem; having to scratch the back of the prime minister of Thailand just isn't worth thinking about, because it will probably never happen, and if it did, who cares?Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Foresee Important Problems
- InhaltsvorschauLearn to foresee the most significant problems you'll face by multiplying the probability of an event by its impact on human-friendly seven-point scales. The result is a final estimate of importance on a scale of 0 to 100.This decision-making hack is similar to the technique known as bulletproofing1 but with a much finer resolution and ability to compare concerns. The idea of bulletproofing is to do "negative brainstorming" about all the things that could possibly go wrong with a project, and then to rank them by priority on a chart labeled "Minor problem" and "Major problem" on one axis, and "Unlikely" and "Very likely" on the other axis. ranks four things that could go wrong for an average smoker.
Figure 5-1: A bulletproofing chart for four different problemsIn , "Getting struck by a meteor" and "Dying from smoking" are on the "Major problem" side of the chart, but "Getting struck by a meteor" is on the "Unlikely" side and "Dying from smoking" is on the "Very likely" side. The goal is to attend to the potential problems that are major problems if they occur and are very likely. Sneezing is, of course, very likely, but also not much of a problem; having to scratch the back of the prime minister of Thailand just isn't worth thinking about, because it will probably never happen, and if it did, who cares?What if we want a resolution that is higher than this simple binary measurement? That's where the Likert Scale comes in. In the early 1930s, the psychologist Rensis Likert (pronounced lick-ert) developed the Likert Scale for questionnaires intended to measure attitudes. Attitudes are rated on either a five-point or a seven-point scale; the seven-point scale is considered more accurate, since it has a higher resolution.2,3For our purposes, the important thing about a seven-point Likert Scale is that it is human-friendly; it makes it easy for humans to convert their fuzzy attitudes, intuitions, and estimates about a phenomenon into a crisp number from one to seven.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Predict the Length of a Lifetime
- InhaltsvorschauMany of us instinctively trust that things that have been around a long time are likely to be around a lot longer, and things that haven't, aren't. The formalization of this heuristic is known as Gott's Principle, and the math is easy to do.Physicist J. Richard Gott III has so far correctly predicted when the Berlin Wall would fall and calculated the duration of 44 Broadway shows.1 Controversially, he has predicted that the human race will probably exist between 5,100 and 7.8 million more years, but no longer. He argues that this is a good reason to create self-sustaining space colonies: if the human race puts some eggs in other nests, we might extend the life span of our species in case of an asteroid strike or nuclear war on the home planet.2Gott believes that his simple calculations can be extended to almost anything at all, within certain parameters. To predict how long something will be around by using these calculations, all you need to know is how long it has been around already.Gott bases his calculations on what he calls the Copernican Principle (and what some people call, in this specific application, Gott's Principle). The principle says that when you choose a moment in time to calculate the lifetime of a phenomenon, that moment is probably quite ordinary, not special or privileged, just as Copernicus told us the Earth does not occupy a privileged place in the universe.It's important to choose subjects at ordinary, unprivileged moments. Biasing your test by choosing subjects that you already believe to be near the beginning or end of their life span—such as the human occupants of a neonatal ward or a nursing home—will yield bad results. Further, Gott's Principle is less useful in situations where actuarial data already exists. Plenty of actuarial data is available on the human life span already, so Gott's Principle is less useful here.Having chosen a moment, let's examine it. All else being equal, there's a 50% chance the moment is somewhere in the middle 50% of the phenomenon's lifetime, a 60% chance it's in the middle 60%, a 95% chance it's in the middle 95%, and so on. Therefore, there's only a 25% chance that you've chosen a moment in the first fourth of its lifetime, a 20% chance it's in the first fifth, a 2.5% chance it's in the last 2.5% of the subject's lifetime, and so on.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Find Dominant Strategies
- InhaltsvorschauSometimes, you can find the best of all possible strategies in what is far from the best of all possible worlds.Some situations in life are like games, and the mathematical discipline of game theory, which studies game strategies, can be applied to them.In game theory, a dominant strategy is a plan that's better than all the other plans that you can choose, no matter what your opponents do. In other words, a dominant strategy is better than some courses of action in some of the possible situations, and never worse than other courses. Look for a dominant strategy before looking for any other kind of strategy.1In sequential games, such as chess or Go, players take turns. You consider your opponent's previous moves, look ahead to anticipate her best moves, and extrapolate to find the optimal move to counter her; the initiative then passes to your opponent, who does the same.On the other hand, in simultaneous games, where players' moves are planned and are executed at the same time, seeking a dominant strategy is helpful. For example, in a presidential debate, you can only guess what your opponent will say and do. In such a situation, using a dominant strategy to know the best possible move regardless of your opponent's move, which you cannot know, is indispensable—if a dominant strategy exists.On that world-famous cookery game show, Titanium Chef, the contestants are busy cooking on opposite sides of the room, and neither can see what the other is doing. That makes Titanium Chef a simultaneous game and an ideal place to look for a dominant strategy.Consider two contestants, Andi and Bruno. These two chefs must cook in one of two styles: Haute Cuisine and Home Cookin'. Both contestants have made a careful study of the judges' previous preferences, and they know that two of the ten judges prefer Haute Cuisine, and the other eight prefer the guilty pleasure of Home Cookin'.Furthermore, if Andi cooks in one style and Bruno cooks in the other style, each contestant will get all of the votes from the judges who prefer the particular style. If both contestants cook in the same style, they will split the votes of the judges who prefer that style, and the rest of the judges will pout and abstain. The winner receives $100,000; if there is a tie, the chefs split the prize.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Eliminate Dominated Strategies
- InhaltsvorschauFind your strongest strategy by systematically eliminating all of your weaker choices.We've already seen that it's important to find dominant strategies [Hack #46] when you make decisions, if possible. If you're lucky enough to have a single dominant strategy, your choice is clear.Sometimes, however, neither opponent has a dominant strategy. In that case, the opponents should try to eliminate strategies from consideration that are dominated and to continue eliminating weaker strategies until a single strategy emerges as clearly superior. When each opponent has settled on a single strategy, they have reached a pure strategy equilibrium, which is the best that either opponent can rationally hope for.1Welcome back to that world-famous cookery game show, Titanium Chef. On this episode, we have two time-traveling celebrity chefs named Pasta and Futurio. The ground rules for this episode are as follows:
- Both chefs will choose a cuisine from their respective periods. Pasta will choose between Incan and Sumerian cuisine, and Futurio will choose among Andromedan, Rigelian, and Venusian cooking.
- There are 10 judges on this episode, each of whom may either cast one vote for a chef or abstain from voting.
- Each contestant will take home $10,000 times the number of votes she receives.
The Titanium Chef studio has been temporally shielded so that Pasta and Futurio can't use their chronovision sets to predict their opponent's cuisine. However, both Pasta and Futurio do have access to advanced computer simulations that can predict how many votes each chef will receive, depending on which cuisine she chooses. shows the possible outcomes in each situation.
Figure 5-7: All possible outcomesRemember, a dominant strategy is a plan that's better than all the other plans that you can choose, no matter what your opponents do. In this scenario, consider a row where P consistently beats F. If there are no other rows with a better outcome, it's a dominant strategy for P to choose that row. The same would go for F and a winning column.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Don't Overthink It
- InhaltsvorschauWhen each side in a game—or an important decision—is trying to outsmart the other, it might be time to flip a coin.On our third trek through the foothills of game theory, let's leave the wilds of Titanium Chef behind. Instead, imagine you are playing a game in which you hold a black Go stone in one hand and a white Go stone in the other. Your opponent must choose the hand holding the white stone. If she chooses correctly, she wins $1 from you; if she does not, she pays you $1.Now imagine that your opponent is super-intelligent and will always outguess you. If you intentionally hide the white stone in your right hand, she will choose that hand. If you decide that she knows you will hide the stone in your right hand, and you try to outsmart her and hide it in your left, she will know that you know she knows, and she will decide to pick your left hand. No matter which hand you decide to hide the stone in while trying to outthink her, she will always be able to outthink you and pick the correct hand.In this situation, the optimal strategy is to shake the Go stones in your cupped hands so that even you do not know which is which, and randomly take one in each hand. In fact, that is always your optimal strategy in this game against a rational opponent, and you must usually assume your opponent is rational. Similarly, your opponent's rational strategy is to flip a coin to determine which hand to pick. You can never expect to do better than 50:50 against a rational opponent in this game, no matter which side you are on, and your optimal strategy is always a randomly chosen 50:50. Therefore, sometimes it's simply best not to overthink things!What situations does this hack apply to? Randomness is needed in games when having to go first would be a disadvantage. Consider Rock Paper Scissors (RPS). A player who goes first (this is never supposed to happen in the real game) will always lose to a rational opponent, who will play the perfect countermove: Rock to smash Scissors, Paper to wrap Rock, and Scissors to cut Paper. You can model a super-intelligent opponent simply as someone who always gets to go last.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Roll the Dice
- InhaltsvorschauBreak out of your rut by making lists of tasks, recreations, books to read, or research avenues to investigate—including some you don't want to—and rolling the dice to determine your fate.Dicing, or dice living, is a decision-making technique developed by "Dice Man" Luke Rhinehart (pen name for George Cockcroft). While dicing is not a panacea, it is a many-sided remedy. It can:
- Break through your analysis paralysis
- Bring more fun into your life
- Introduce novelty and unpredictability into the way you do things
As Rhinehart writes:1Dicing is simply one of many ways to attack seriousness. If you list six options, some moral, some immoral, some ambitious and some trivial, some spiritual and some lusty, and let chance decide what you do, then you are in effect challenging the seriousness of your acts, you are saying it doesn't matter what I do. When the die chooses an action I choose to do it with all my heart—that is the dice-person's controlled folly.Controlled folly is a term that Rhinehart appropriated from the fiction of Carlos Castaneda. To act with controlled folly is to act with the belief that your actions are useless, but to do them anyway, and to care about them. This is the essence of dicing.The next time you're bored or depressed, make a list of six or more possible options (for example, reading a random book, getting drunk, having sex, writing a book, working overtime, going to the gym). Then, roll a die or dice to choose among them.It's important to include on your list some options that are distasteful to you, some that are boring, and some that are frightening (skydiving, for example), at least from time to time. Part of the value of using dice to decide is to create the possibility of shaking up your life when you shake the dice.Whichever option comes up, it's crucial to the hack that you be completely obedient to the dice roll and do what it "tells" you to do. Otherwise, why roll the dice in the first place, except to gain insight into what youEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 6: Communication
- InhaltsvorschauHacks 50–56explores the origin of ideas, and Chapters 1 and 2 explore their storage and retrieval. In between, however, there is another step: communication. If an idea in your brain did not originate there, it sprang from the creative act of another person, was imparted to you via communication, and only then was stored in your brain via memory.This chapter is all about communicating clearly, cryptically, creatively, and in other ways. Whether you're interested in getting your point across, concealing information from your enemies, or thinking and expressing yourself in novel ways, this chapter has hacks for you.It may seem counterintuitive, but you can be more expressive if you squish and mangle your language.James Joyce wrote his last book, Finnegans Wake, in a language for the third millennium, a language of dreams. He called it nat language, a phrase that blends night language and not language. I call it Bl
nder, a blend of blender and
blunder, because it mixes up words and people
sometimes speak it by mistake.Phonologists term that upside-down e in Bl
nder a schwa, and it's
pronounced "uh."Consider Lewis Carroll's (another master of Bl
nder) description of portmanteau words:Take the two words "fuming" and "furious." Make up your mind that you will say both words, but leave it unsettled which you will say first. Now open your mouth and speak. If your thoughts incline ever so little towards "fuming," you will say "fuming-furious;" if they turn, by even a hair's breadth, towards "furious" you will say "furious-fuming;" but if you have the rarest of gifts, a perfectly balanced mind, you will say "frumious."1Bl
nder cannot represent reality perfectly, but it
approximates it more closely than ordinary language does. Think of it as
linguistic antialiasing or, to mix a metaphor (since we're mixing
everything else), a linguistic triangulation on the object of
discussion, pinpointing it along a fuzzy word spectrum [Hack
#34].Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Put Your Words in the Blender
- InhaltsvorschauIt may seem counterintuitive, but you can be more expressive if you squish and mangle your language.James Joyce wrote his last book, Finnegans Wake, in a language for the third millennium, a language of dreams. He called it nat language, a phrase that blends night language and not language. I call it Bl
nder, a blend of blender and
blunder, because it mixes up words and people
sometimes speak it by mistake.Phonologists term that upside-down e in Bl
nder a schwa, and it's
pronounced "uh."Consider Lewis Carroll's (another master of Bl
nder) description of portmanteau words:Take the two words "fuming" and "furious." Make up your mind that you will say both words, but leave it unsettled which you will say first. Now open your mouth and speak. If your thoughts incline ever so little towards "fuming," you will say "fuming-furious;" if they turn, by even a hair's breadth, towards "furious" you will say "furious-fuming;" but if you have the rarest of gifts, a perfectly balanced mind, you will say "frumious."1Bl
nder cannot represent reality perfectly, but it
approximates it more closely than ordinary language does. Think of it as
linguistic antialiasing or, to mix a metaphor (since we're mixing
everything else), a linguistic triangulation on the object of
discussion, pinpointing it along a fuzzy word spectrum [Hack
#34].Paradoxically, by blurring the boundaries between words, a portmanteau such as frumious is closer to a certain state of mind (frumiousness) than ordinary English words (furious, fuming) can ever be.Most people find Finnegans Wake hard to understand; some consider it mere nonsense. If you examine it closely, however, it uses a form of semantic data compression. Consider the following sentence from the book:When a part so ptee does duty for the holos, we soon grow to use of an allforabit.2You can interpret this in a number of ways, all of which can be correct. Ptee means petitEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Learn an Artificial Language
- InhaltsvorschauSince the language you speak influences your thoughts, speak some unusual languages and open your mind to unusual thoughts.A conlang is a constructed language, more commonly known as an artificial language. Unlike C and Java, which are artificial languages created by humans for computers to use, conlangs are created by humans for humans to use.Over the centuries, hundreds of conlangs have been created, and certainly many more projects that are private have never been published. Many conlangs were created with a specific purpose in mind, such as J.R.R. Tolkien's Elvish languages Sindarin and Quenya, which were created for their sheer beauty. Others were created for a laugh or to be used in movies or books.Some languages are working languages, however, designed to liberate and empower human minds in a specific way. Esperanto, for example, was designed to break down cultural barriers between people of different cultures, and Lojban was designed to remove as many limitations on human thought as possible.Here are six well-known constructed languages that can help you think and express yourself in novel ways.
Esperanto
Esperanto is the most widely spoken conlang on Earth, with an estimated 2 million speakers, putting it on par with Lithuanian, Icelandic, and Hebrew.1 It was designed in 1887 by Dr. L.L. Zamenhof as a kind of neutral, universal second language that would allow native speakers of all languages to meet one another on even ground, with none having an intrinsic fluency advantage.Esperanto is extremely simple, regular, and easy to learn. It's also extremely flexible. To quote Esperantist Ken Caviness, "It's been used in all conceivable circumstances for over 100 years. Whatever you have to say, you can say it in Esperanto."One common complaint about the vocabulary of Esperanto is that it is too Indo-European, and most Esperanto words do indeed come from West European languages. However, Esperanto's agglutinative grammar is more akin to other language families. In any case, Esperanto speakers come from all over the world—it's especially popular in China—and I have had mind-opening, preconception-destroying conversations on many subjects with people from many lands in Esperanto.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Communicate in E-Prime
- InhaltsvorschauEliminate the verb "to be" from your communication to become less dogmatic. Easy to learn, hard to master.Although almost anyone can speak dogmatically without using the verb "to be" and also speak calmly and rationally with it, many people have found that eliminating "to be" from their speech and writing makes it easier to communicate flexibly and nondogmatically.1Alfred Korzybski, the founder of the discipline of general semantics, thought that the verb "to be" could lead to confused thought, confused action, and even fascism. Because so much of fascism consists of vilification of the enemy, and because so much of vilification of the enemy consists of calling them subhuman, identifying them with the forces of evil, and so on, fascists might find it hard to write propaganda without "to be."Korzybski considered the use of "to be" as an auxiliary verb ("I am going next door") fairly innocuous, as well as several other uses. He primarily objected to two uses of the verb "to be," which he called identity and predication.An example of identity:
- Identity
- "That is a spaceship!" (Implication: call out the National Guard! Get the White House on Line 1!)
- E-Prime alternative
- "That certainly looks like a spaceship to me." (Implication: it merits further investigation. What does it look like to you?)
An example of predication:- Predication
- "Fred is disgusting." (Implication: ostracize him!)
- E-Prime alternative
- "I don't like Fred; I find him disgusting." (Implication: but maybe you like him. What do you like about him? Let's talk.)
Of course, "I find Fred disgusting" contains an implicit form of the verb "to be":I find Fred to be disgusting.Readers might raise other objections. For example, Rational Emotive Behavior Therapy [Hack #57] questions the utility of "rating" human beings at all, instead of their behavior. Even complimenting another person with "to be" can have harmful effects. When youEnde der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Learn Morse Code Like an Efficiency Expert
- InhaltsvorschauLearn the Morse code alphabet and numbers painlessly and efficiently in an hour or less—starting now!Frank Gilbreth, the industrial psychologist who pioneered efficiency and time-motion studies in the early 20th century, invented a quick and simple way to learn Morse code. Only the first four letters of his Morse alphabet have survived, but this hack reconstructs the rest.In their book, Cheaper by the Dozen, two of Gilbreth's children, now grown, describe how they learned Morse code:For the next three days Dad was busy with his paint brush, writing code over the whitewash in every room... On the ceiling in the dormitory bedrooms, he wrote the alphabet together with key words, whose accents were a reminder of the code for the various letters... When you lay on your back, dozing, the words kept going through your head, and you'd find yourself saying, "DAN-ger-ous, dash-dot-dot, DAN-ger-ous."1This might not be the best way to learn Morse code—and understanding it when it is sent to you will certainly take practice—but it is the quickest and simplest method I know of. My family members picked up roughly half the alphabet just by hearing me describe this hack while I was writing it.Briefly, the mnemonic for each Morse code letter is a word or phrase beginning with that letter. In , unaccented (unstressed) syllables represent dots in Morse code, and accented (stressed) syllables represent dashes.
Letters
To use , first learn the alphabetic mnemonic associated with each letter, and then reproduce the Morse code for that letter by sounding out the stress in the mnemonic.Table : Mnemonics for letters in Morse code Letter Morse code Mnemonic Notes A .-
a-BOUT B -...
BOIS-ter-ous-ly C -.-.
CARE-less CHILD-ren D -..
DAN-ger-ous Gilbreth's list ends here. E .
eh? F ..-.
fe-ne-STRA-tion G --.
GOOD GRA-vy! H ....
hee hee hee hee I ..
aye aye Cheating a little, but a good
mnemonic.J .---
ju-LY'S JANE JONES! Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Harness Stage Fright
- InhaltsvorschauAt some point, nearly everyone has to speak to a group about something, but most of us find ourselves overwhelmed with fear when the time comes. However, if you reduce the fear to a manageable level, you can channel its energy into making your presentations more powerful.If someone walked up to you today and asked you to give a lunchtime talk about your favorite hobby tomorrow, how would you feel? If you're like most people, you'd probably think fast about an excuse to get out of it, and if you couldn't, you'd lose sleep tonight. Public speaking is terrifying to many people, even in such a low-pressure setting and with a topic that we find pleasant.Because so many people fear public speaking, overcoming and harnessing that fear can give you a distinct advantage. It's a powerful skill, and it comes into play for almost everyone at some time in their lives. Most businesspeople will be called on to give a presentation about something in their careers, for example. Even if you don't have that kind of job and aren't an actor, stage fright can sneak up on you if you attend a meeting of your church or neighborhood association, take a class and need to ask questions, or decide to lead a Girl Scout troop.Even writer's block can be a form of stage fright, proving that you don't need to face a roomful of people to use these techniques.The best basic strategy to handling stage fright is to first reduce it to a manageable level and then to use what's left to make your performance more powerful—to give you "stage presence." You should perform some of the following techniques well ahead of time, some soon before you speak, and some right before you start and during your performance.
Make notes
As far ahead of time as you can, make notes and know them. Take time to organize your thoughts ahead of time. You'll reap huge benefits from this in terms of reducing your fear when it's time to speak. You don't have to write the whole thing out (and sometimes you won't really have time), but even a few keywords or an outline will help you find your place if you start to panic. It will also help you be sure that you say everything you want to say without repeating yourself and that you present your ideas in a logical order.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Ask Stupid Questions
- InhaltsvorschauAt school or at work, we often feel as though we are "drinking from the firehose" when we have to learn a new extensive or complicated subject or task. In these situations, the least stupid thing we can do is ask stupid questions.Human beings have acquired several different kinds of learning during the course of our evolution. Being able to acquire short-term disposable knowledge (such as where we left our spear) without cluttering up our brain with useless trivia might have been just as important to our survival as learning the long-term skills (such as building a fire or knowing when to plant crops) commonly associated with survival. As modern humans, if we learn something and then forget it before we want to, it might be because our brain never indexed it for long-term use.Often, this occurs because information is coming at us so fast that our brain just can't keep up. Studies have shown that our short-term memory can in fact hold only between five and nine items [Hack #11], depending on the information.1 Thus, if your short-term memory is full and you are given new items to learn, your brain will be forced to sacrifice. This hack provides some advice that will help you control the incoming flow of information so that your brain has a chance to index it in your long-term memory.Learning is something we do, not something we receive. When we are tasked with learning some large, new body of knowledge, it is up to us to control the flow of information we are receiving, to the best that the situation allows. This will allow our brain to process the information and build the deep structures necessary for true comprehension—learning that stays with us, that we can readily recall in the future.Failure to stem the flow of input can result in frustration, stress, or short-term learning that can't be called up the next time we need to apply it. It wastes not only our own time, but also the time of the person teaching us.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Stop Memory-Buffer Overrun
- InhaltsvorschauThe length of a sentence isn't what makes it hard to understand; it's how long you have to wait for a phrase to be completed.When you're reading a sentence, you don't understand it word by word, but rather phrase by phrase. Phrases are groups of words that can be bundled together, and they're related by the rules of grammar. A noun phrase will include nouns and adjectives, and a verb phrase will include a verb and a noun, for example. These phrases are the building blocks of language, and we naturally chunk sentences into phrase blocks just as we chunk visual images into objects.This means that we don't treat every word individually as we hear it; we treat words as parts of phrases and have a buffer (a very short-term memory) that stores the words as they come in, until they can be allocated to a phrase. Sentences become cumbersome not if they're long, but if they overrun the buffer required to parse them, and that depends on how long the individual phrases are.Read the following sentence to yourself:
- While Bob ate an apple was in the basket.
Did you have to read it a couple of times to get the meaning? It's grammatically correct, but the comma has been left out to emphasize the problem with the sentence.As you read about Bob, you add the words to an internal buffer to make up a phrase. On first reading, it looks as if the whole first half of the sentence is going to be your first self-contained phrase (in the case of the first, that's "While Bob ate an apple")—but you're being led down the garden path. The sentence is constructed to dupe you. After that phrase, you mentally add a comma and read the rest of the sentence...only to find out it makes no sense. Then you have to think about where the phrase boundary falls (Aha, the comma is after "ate," not "apple"!) and read the sentence again to reparse it. Note that you have to read it again to break it into different phrases; you can't just juggle the words around in your head.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 7: Clarity
- InhaltsvorschauUnlike most of the other chapter titles in this book, this one might not be self-explanatory. What is clarity? Clarity is freedom from unpleasant thoughts, emotions, and states of consciousness. Really, it is freedom pure and simple, but for the purposes of this book, it is the freedom to think, and developing that is a crucial branch of the mental arts.You can't think well if you are angry, depressed, or frightened, or if your mind is cluttered with thoughts. Most computers' hard drives need to be defragmented periodically. Your mind is no different in this respect.This chapter explores various ways to defragment your mental hard drive and clear its desktop. At first glance, you might think that some of these hacks are mystical nonsense, but there's no incense burning or bell ringing in this chapter—only stuff that works.Mental and emotional clarity reinforce each other, so don't ignore your emotions in your quest to be a better thinker. Greater clarity is just a few steps away.The ABC model of emotion, widespread in contemporary psychotherapy, holds that it is not an activating (A) event, such as rejection by a friend or lover, that causes you emotional consequences (C) such as depression; rather, the linchpin is your invisible beliefs (B) about the event that come in between A and C. Fortunately, it's often easier to intentionally change beliefs than emotions.Since at least the time of the ancient Stoics, some have believed that our circumstances don't control whether we're happy, but our thoughts about them do. Our reasoned thoughts and beliefs form a kind of buffer between reality and our private selves—in theory. In practice, our thoughts often don't buffer us from events we don't like so much as amplify those experiences, causing us emotional turmoil and suffering. In fact, our thoughts can be so irrational and so removed from reality that they often make us suffer, even when nothing is objectively wrong.Questioning the irrational thoughts that cause you emotional pain and thereby cloud your reasoning can help you think more clearly and act more effectively. This hack explores the ABC model of emotion pioneered by Albert Ellis, developer of Rational Emotive Behavior Therapy (REBT). You can use it as a lever to heave off the massive boulders of emotional self-oppression.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Learn Your Emotional ABCs
- InhaltsvorschauMental and emotional clarity reinforce each other, so don't ignore your emotions in your quest to be a better thinker. Greater clarity is just a few steps away.The ABC model of emotion, widespread in contemporary psychotherapy, holds that it is not an activating (A) event, such as rejection by a friend or lover, that causes you emotional consequences (C) such as depression; rather, the linchpin is your invisible beliefs (B) about the event that come in between A and C. Fortunately, it's often easier to intentionally change beliefs than emotions.Since at least the time of the ancient Stoics, some have believed that our circumstances don't control whether we're happy, but our thoughts about them do. Our reasoned thoughts and beliefs form a kind of buffer between reality and our private selves—in theory. In practice, our thoughts often don't buffer us from events we don't like so much as amplify those experiences, causing us emotional turmoil and suffering. In fact, our thoughts can be so irrational and so removed from reality that they often make us suffer, even when nothing is objectively wrong.Questioning the irrational thoughts that cause you emotional pain and thereby cloud your reasoning can help you think more clearly and act more effectively. This hack explores the ABC model of emotion pioneered by Albert Ellis, developer of Rational Emotive Behavior Therapy (REBT). You can use it as a lever to heave off the massive boulders of emotional self-oppression.1According to Ellis, people in our culture go through three normal stages of emotion (shown in ) many times a day, consisting of an activating event in the external world, filtered through their beliefs, resulting in emotional consequences.
Table : The ABCs of emotion Stage Name of stage Description A Activation The triggering event B Beliefs What you told yourself about A C Consequences The emotional results of B: how you reacted to your belief Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Avoid Cognitive Distortions
- InhaltsvorschauLearn to avoid 15 mental mistakes that distort your emotions and in turn further distort your thinking.This hack will help you recognize the kinds of irrational thinking that you, like everyone else, tend to engage in from time to time. Reducing your irrational thinking will often help you to become a happier, and therefore more rational and effective, person.The techniques in this hack can stand alone—after you recognize these thoughts for what they are, they lose much of their power—but the techniques work better when you use them as part of the ABC model of emotion [Hack #57], so I recommend that you read that hack first. These distorted thoughts tend to occur at the B stage of that ABC model.The primary cognitive distortions of self, others, and world are the foundations for many of the secondary cognitive distortions in the next section. You might think of them as clumps of thought—that is, distorted viewpoints, orientations, or ways of approaching your life rather than individual thoughts.presents some sample distortions and common triggers for each of these perspectives.1
Table : Irrational beliefs and their common triggers Orientation Example Common triggers Self "I must be absolutely perfect in everything I do; otherwise, I can't stand myself because I am completely worthless!" Failing a test, missing a deadline, creating an imperfect work of art (i.e., any work of art) Others "Everyone I meet must treat me just the way I like; otherwise, they are completely worthless!" Getting stuck in line, receiving bad service in a restaurant, being spurned in love World "World events must happen just the way I want them to; otherwise, life sucks and is completely unbearable!" Wars, elections, famines, epidemics, Trials of the Century, buggy software, the weather, insufficient parking, most other world events that might not go the way you prefer Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Use the Fourfold Breath
- InhaltsvorschauThe Fourfold Breath is a long-known method of rhythmic breathing that helps you calm your body down so that you can think clearly.The Fourfold Breath, a kind of pranayama yoga, is an effective brute-force method of calming your body by consciously controlling your rate and pattern of breathing. It's simple to learn, and easy to do and remember.You can use the Fourfold Breath as an adjunct to deeper work, such as a warm-up (or a cool-down, strictly speaking) before meditation [Hack #60]. It's also useful as a means of gaining clarity and rationality when you're stressed or panicked, a sort of emergency first aid for clear thinking.When you learn the Fourfold Breath, wear loose clothes or no clothes and make sure that you can breathe freely. Sit comfortably; you might want to lie down, but not if you're prone to falling asleep easily.First, learn belly breathing:
- Empty your lungs fully, until you can't empty them anymore.
- Inhale slowly and deeply with the lower part of your lungs; it will feel as though you are breathing with your belly, from approximately the area of your navel. Only your belly should rise, not your chest.
- Repeat. Belly breathing might take you some time to learn. Don't hurry it.
After you're comfortable with belly breathing, learn chest breathing: breathing with the upper part of your lungs only. Since this is the way most people in Western culture breathe anyway, learning chest breathing should not be difficult to do. When chest breathing, only your chest should rise, not your belly.Next, learn to combine belly and chest breathing for a full breath:- When you breathe now, fill your entire lungs, first by filling the lower part of your lungs with belly breathing, and then by filling the upper part of your lungs with chest breathing.
- When you exhale, empty your lungs fully.
Finally, learn to breathe rhythmically, in a fixed, repetitive pattern. This is the Fourfold Breath proper. The pattern I learned, and which I have found most effective, is 4-2-4-2, as follows:Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Meditate
- InhaltsvorschauLearn the basics of insight meditation, a much subtler and surer (but slower) technique for gaining clarity than the Fourfold Breath.There are many kinds of meditation. The kind described in this hack is called vipassana, or insight meditation. Vipassana is the primary meditation technique of Theravada Buddhism, which you might think of as "orthodox" Buddhism; it is the sect that has remained closest to the teachings of Siddhartha Gautama from 2,500 years ago.These brief instructions on how to meditate are intended to be useful for insight meditation only; if you wish to try another kind, you will have to consult another source.The benefits of insight meditation include the following:
- Clearing your mind of distractions
- Experiencing better concentration and awareness
- Developing insight into how your mind works
- Hearing the quieter voices in your mind beneath the constant chatter
- Reducing the ravages of the fight-or-flight reaction on your body
- Gaining rest and respite, a "cool heart"
The ultimate goal of insight meditation is nirvana or nibbana. Most people suppose that this term means something like heaven or eternal bliss; actually, its literal meaning is something like cooling off, and it refers to eliminating or minimizing the suffering you feel.1Naturally, if you're boiling over with hatred and rage, you can't think clearly. Other strong emotional states can distract you as well, as can constant internal monologue. Meditation aims to reduce how often you find yourself in those states.Before you begin, don't worry if you can't meditate "perfectly," especially if you have never meditated before, or haven't meditated for a long time. Meditation requires discipline, but being too hard on yourself is contrary to its spirit. It's better to get back into practice by meditating "badly" or only for a few minutes at a time than to give up completely.You can use meditation like a first-aid kit; indeed, it's often said that when you are too angry, frightened, or depressed to meditate, that's when you need it most. At those times, meditation can be useful to help you regain the equilibrium to make better decisions. However, you will obtain deeper, longer-lasting results if you use meditation like an exercise program rather than like first aid. If you do, you will find that the calm and clarity you obtain from meditation will become less a quick fix and more a part of your life and personality.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Hypnotize Yourself
- InhaltsvorschauSelf-hypnosis is a powerful self-motivation hack for short-term goals. Contrary to popular opinion, it is not at all spooky or mysterious, and can be very effective.Hypnosis is an altered state of consciousness that is available to most human beings without the use of drugs. Definitions of hypnosis vary, but most of them emphasize the following characteristics of a hypnotic trance:
- Relaxation
- Concentration
- Suggestibility
This hack will help you motivate yourself, boost your confidence, and achieve a short-term goal. With regular use, self-hypnosis may also allow you to achieve longer-term goals and change other things about your thinking patterns as well. It is quite safe for most people, and since you are hypnotizing yourself in a quiet, isolated environment, you need not fear that anyone will make you think you're a chicken.Research varies as to whether a person can actually be made to do something under hypnosis against her will, although most professionals believe this is unlikely. Nevertheless, if you are undergoing psychological counseling or you are concerned about your mental state, you should consult your mental health care professional to determine whether this procedure is advisable for you.Self-hypnosis is a reasonably simple process, but you should take the time to plan. The following process is a basic outline for a self-hypnosis session.1 Read over all the steps before you start, assemble whatever you need to be comfortable, and give it a little thought. Your effort will be rewarded.Set your goals
You'll need to think carefully about what messages you wish to send yourself while under hypnosis. Hadley and Staudacher2 give some basic ideas about how to formulate effective hypnotic suggestions:- They should be worded simply and repeated several times.
- It's best to focus on one change at a time and state it simply in a way that will be easy to repeat and remember.
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Talk to Yourself
- InhaltsvorschauLanguage isn't just for talking to other people; it may play a vital role in helping your brain combine information from different modules.Language might be an astoundingly efficient way of getting information into your head from the outside, but that's not its only job. It also helps you think. Far from being a sign of madness, talking to yourself is something at the essence of being human.Instead of dwelling on the evolution of language and its role in rewiring the brain into its modern form1, let's look at one way the brain can use language to do cognitive work. Specifically we're talking about the ability of language to combine information in ordered structures—in a word: syntax.Peter Carruthers, at the University of Maryland,2 has proposed that language syntax is used to combine, simultaneously, information from different cognitive modules. By "modules," he means specialized processes into which we have no insight,3 such as color perception or instant numbers. You don't know how you know that something is red or that there are two coffee cups, you just know. Without language syntax, the claim is, we can't combine this information.The theory seems pretty bold—or maybe even wrong—but we'll go through the evidence Carruthers uses and the details of exactly what he means, and you can make up your own mind. If he's right, the implications are profound, and it clarifies exactly how deeply language is entwined with thought. At the very least, we hope to convince you that something interesting is going on in these experiments.The experiment described here was done in the lab of Elizabeth Spelke.4 You can potentially do it in your own home, but be prepared to build some large props and to get dizzy.Imagine a room like the one in . The room is made up of four curtains, used to create four walls in a rectangle, defined by two types of information: geometric (two short walls and two long walls) and color information (one red wall).Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Interview Yourself
- InhaltsvorschauUse interviewing techniques as part of your search strategy for solutions to problems. In particular, understand how interviewers use open and closed questions, and use this knowledge to keep your own search on track.Interviewers have a range of well-honed techniques that they use to gather information. You can apply the psychology of interviewing to yourself to gain perspective on your own thinking, particularly where you need to make a decision.Start with an objective, a choice or decision that you need to make, in which the right decision is far from clear. A decision that has many competing factors to consider is ideal. This decision is to be the focus of the exercise. You'll be gathering information from yourself that will help you make that decision. It's a bit tricky, because you'll be playing the role of both interviewer and interviewee.Find somewhere comfortable enough to sit, but not the most comfortable chair in the house, and have a pad of paper to make notes on. If you've already collected some written information, quickly scan through it to remind yourself of what you already have.Start out with easy questions to which you know the answers and, ideally, feel good about. The questions need to be related to the overall objective, but the purpose of asking them is to warm up and get answers coming easily.As you get into this, gradually switch to deeper questions. The questions should be prompting you to think about different aspects of the decision. Remember, you're gathering information about the decision, not actually making the decision at this point. Resist the temptation to approve or disapprove of an answer. That can get in the way of gathering the information, whereas maintaining your journalistic objectivity can help.As an interviewer, the question in your mind as you listen to each answer should be "Do I need to know more in that direction?" As you're doing this, notice whether you're making useful progress. Since you're both interviewer and interviewee, the process should be more of a partnership than an adversarial game—in other words, more like a typical newspaper interview than a typical job selection interview. Nevertheless, as interviewer, keep your wits about you and make sure your interviewee isn't dodging any of the questions.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Cultivate the Naive Mind
- InhaltsvorschauIt has been said that the human computers in Frank Herbert's Dune novels cultivated "the naive mind" to process information without bias. The guidelines of the Wikipedia neutral point of view (NPOV) are a tested way of cultivating the naive mind in your thought and communication.The completely objective person is a common trope in science fiction, from the mentats (so-called "human computers") in Dune, to the legal profession of Fair Witness in Robert Heinlein's novel Stranger in a Strange Land, to the character of Mr. Spock on Star Trek. Being dispassionate is also a fairly common geek ideal, and occurs in both Western and Eastern philosophies (the Stoic Sage and the Buddha). However, some postmodern philosophers such as Paul Feyerabend and Richard Rorty have questioned the concept of objectivity, saying that every human being is biased in some way. "You can't be objective" has become a commonplace in certain segments of our culture, such as academia.The Wikipedia Project, a collaborative web-based encyclopedia that has surpassed the Encyclopaedia Britannica both in the number of articles it contains and in the amount of Internet traffic it receives, recognizes the ubiquity of human bias and the hard problem of objectivity, but has attempted to forge a practical official policy anyway. The project has developed a set of guidelines it calls the neutral point of view (NPOV).Despite the fact that any casual reader can click the "edit this page" button on a Wikipedia article to fill it with bigotry and nonsense (for any values of "bigotry" and "nonsense" you care to define), the NPOV enables Wikipedians to reach a stable consensus on articles ranging from capitalism to abortion, to the death penalty. These guidelines can be a useful mental-clarity hack because they can enable you to settle arguments, see other points of view, reveal your own invisible biases, and, most importantly, transmute the dung of biased human opinion into the gold of uncontested fact.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Employ Mental Momentum
- InhaltsvorschauRecognize your mind's tendency to keep doing what it's doing, and you might learn to see the forest as well as the trees, for your own benefit.Your mind is like your car: it has its own direction and momentum. The momentum is important: once your mind is moving in a certain direction (that is, focused on a certain subject), it will continue moving in that direction until something—either the driver (you) or a concrete embankment (life)—alters its course.For our purposes, mental momentum comes in two varieties: positive and negative. Positive mental momentum happens when you are caught up in something you ought to be doing; negative mental momentum happens when you are caught up in something you ought not to be doing.Productivity consultant Alan Lakein developed something he called the Swiss cheese method: breaking up a large project into many small tasks of five minutes or less1 (this is analogous to the next task concept in the Getting Things Done system2). If you start these tasks with the intention of working on them for only five minutes, not only will you drill a lot of five-minute holes in the cheese of your project, but also—and this is important—you might find that you don't want to stop when the five minutes are up. This is positive mental momentum.Unfortunately, mental momentum also comes in the negative variety. Unless you're aware of it—and your own predilection toward it—negative mental momentum can prevent intelligent focus. Negative mental momentum is the proverbial human tendency of not seeing the forest for the trees—or becoming entranced with the patterns in the bark of one particular tree of the forest, or the colors of the carapace of a beetle on the bark.... The tendency to engage in small and manageable but irrelevant activities with nice boundaries, and not get around to less well-defined but more important activities, is endless and comes in many forms:
- Getting caught up in a fun waste of time when you have important work to do
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Chapter 8: Mental Fitness
- InhaltsvorschauPhysical fitness is commonly defined as consisting of strength, flexibility, and endurance. You can also think of mental fitness as consisting of these characteristics. Mental strength is the ability to attack a problem, mental flexibility is the ability to stretch your mind to see all of the problem's aspects, and mental endurance is the ability to keep at a problem until you solve it.This last chapter puts together everything you learned in the previous chapters. It contains hacks about caring for your brain with sleep, nutrition, and exercise [Hack #69], and mental warm-ups [Hack #66] and mind sports [Hack #67]. Finally, the last hack in the book enables you to integrate all the previous hacks and carry them around in a big, red, mental toolbox [Hack #75] that you can bring with you, even where there is no electricity or pen and paper.Get the blood flowing to your gray matter with a few mental push-ups.Sometimes the mind simply doesn't want to think. The morning caffeine hasn't kicked in yet, or perhaps it is wearing off. Thought seems like an effort. In this situation, you might normally be inclined to wait until the sluggishness wears off, perhaps by taking a break with someone else's thoughts (browsing the Web, reading a book, or watching TV, for example).If you would really rather get busy, you might be able to push past the threshold of resistance by doing a little mental warm-up. If thinking is normally a pleasurable activity for you, a small amount of it that requires only a small effort can remind you of this pleasure and motivate you to begin or resume your thinking in earnest.A good mental warm-up activity is one that is small in scale and gives you at least a small sense of accomplishment. The smallness of scale is important so that the warm-up is easy to begin and easy to end. Ideally, the warm-up will require no preparation so that you can start on a whim.You must also be able to stop on a whim. Although this might seem like a fast path to abandoning the warm-up in exchange for the web browser, it is important that you be able to stop once you feel mentally alert. This might be difficult if you get too much pleasure out of the exercise or if it involves a goal that you end up wanting to achieve. For this reason, small puzzles (for example, brainteasers) are good for mental warm-ups, but large puzzles are not. A large puzzle (for example, a crossword puzzle) might warm you up (a crossword puzzle is composed of many small puzzles, after all), but it might also suck you in and not release you until you've completed the whole thing.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Warm Up Your Brain
- InhaltsvorschauGet the blood flowing to your gray matter with a few mental push-ups.Sometimes the mind simply doesn't want to think. The morning caffeine hasn't kicked in yet, or perhaps it is wearing off. Thought seems like an effort. In this situation, you might normally be inclined to wait until the sluggishness wears off, perhaps by taking a break with someone else's thoughts (browsing the Web, reading a book, or watching TV, for example).If you would really rather get busy, you might be able to push past the threshold of resistance by doing a little mental warm-up. If thinking is normally a pleasurable activity for you, a small amount of it that requires only a small effort can remind you of this pleasure and motivate you to begin or resume your thinking in earnest.A good mental warm-up activity is one that is small in scale and gives you at least a small sense of accomplishment. The smallness of scale is important so that the warm-up is easy to begin and easy to end. Ideally, the warm-up will require no preparation so that you can start on a whim.You must also be able to stop on a whim. Although this might seem like a fast path to abandoning the warm-up in exchange for the web browser, it is important that you be able to stop once you feel mentally alert. This might be difficult if you get too much pleasure out of the exercise or if it involves a goal that you end up wanting to achieve. For this reason, small puzzles (for example, brainteasers) are good for mental warm-ups, but large puzzles are not. A large puzzle (for example, a crossword puzzle) might warm you up (a crossword puzzle is composed of many small puzzles, after all), but it might also suck you in and not release you until you've completed the whole thing.Here's a mental warm-up exercise that requires no preparation:
- Pick a small (one- or two-digit) number.
- Double it in your head.
- Double the result, and continue doubling the result until you can no longer keep track of the math in your head or until you feel warmed up, whichever comes first.
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Play Board Games
- InhaltsvorschauIncrease knowledge and hone a wide range of mental skills, painlessly and effectively, by exploring the fast-growing world of modern board gaming.Maybe you think you know about board games, but if you're thinking of that Christmas present from your uncle with the pictures from your favorite cartoon on it that you had as a kid, stop right now. This is not your mom's Monopoly; board games are enjoying a worldwide renaissance in recent years, emerging in an ever-increasing array of sophistication, complexity, and ingenuity. In Germany, the nexus of modern "designer gaming," board gaming is so popular that a "game of the year" prize, the Spiel des Jahres, is awarded with great public interest. People everywhere and of all ages are getting hip to the fun, challenge, satisfaction, and intellectual development available for the taking by sitting down at a game table.Modern board games are an excellent way to exercise and develop a variety of mental skills. In almost any game, you can improve your tactical and strategic ability, as well as learn the difference between tactics and strategy, and when to employ both. You can increase your understanding of statistics and probability, learn how to negotiate and make deals with other people, as well as play together toward a common goal, and become more adept at deduction and problem solving.You can also learn raw information and gain a deeper, more integrated understanding of geography, sociology, military science, politics, and history. Board games can be the laboratory where you put theoretical mental skills into practice and strengthen them under testing and sparring situations. Board games are the dojo where your brain works out and goes from student to ninja. In short, you might get more out of a box of cardboard pieces and bits of wood and plastic than you might ever have dreamed.To play board games, you obviously need other players and games. There are a lot of ways to find other players. You can start the old-fashioned way, by asking friends and family to play. See if any of them are interested in having a regular gaming session, once a month or more; it's a lot easier to sustain interest and build skills by working out regularly.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Improve Visual Attention Through Video Games
- InhaltsvorschauSome of the constraints on how fast we can task-switch or observe simultaneously aren't fixed. They can be trained by playing first-person-shooter video games.Our visual processing abilities are by no means hardwired and fixed from birth. There are limits, but the brain's nothing if not plastic. With practice, we can improve the attentional mechanisms that sort and edit visual information. One activity that requires you to practice lots of the skills involved in visual attention is playing video games.So, what is the effect of playing lots of video games? Shawn Green and Daphne Bavelier from the University of Rochester, New York, have researched precisely this question; their results were published in the paper "Action Video Game Modifies Visual Attention,"1 available online at http://www.bcs.rochester.edu/people/daphne/visual.html#video.Two of the effects they looked at are the attentional blink and subitizing. The attentional blink is that half-second recovery time required to spot a second target in a rapid-fire sequence. And subitizing is that alternative to counting for very low numbers (four and below), the almost instantaneous mechanism we have for telling how many items we can see. Training can both increase the subitization limit and shorten the attentional blink, meaning we're able to simultaneously spot more of what we want to spot and do it faster, too.Comparing the attentional blink of people who have played video games for four days a week over six months against that of people who have barely played games at all finds that the games players have a shorter attentional blink.The attentional blink comes about in trying to spot important items in a fast-changing sequence of random items. Essentially, it's a recovery time. Let's pretend there's a video game in which, when someone pops up, you have to figure out whether they're a good guy or a bad guy and respond appropriately. Most of the characters that pop up are good guys, it's happening as fast as you can manage, and you're responding almost automatically—then suddenly a bad one comes up. From working automatically, suddenly you have to lift the bad guy to conscious awareness so that you can dispatch him. The attentional blink says that the action of raising to awareness creates a half-second gap during which you're less likely to notice another bad guy coming along.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Don't Neglect the Obvious: Sleep, Nutrition, and Exercise
- InhaltsvorschauYou know as well as we do that you need to sleep well, eat right, and exercise for your brain to be in peak condition. We're not going to scold you, but we are going to present some information you might not have known about your brain's relationship to your body.Many tips for mental performance concentrate on extending productivity for a short while after tiredness kicks in, or aiming for a slightly higher peak during a work period. Importantly, all of these increases in performance are relative to your normal or baseline level of functioning. You can often obtain more substantial and more widely effective gains in mental ability by making sure that your baseline performance is at an optimum. Tuning sleep, nutrition, and exercise is one effective way of doing this.The brain, like any other organ in the body, works best when it is optimally fueled and is given adequate time to recover after periods of extended exertion or effort. Here, fuel does not mean energy in the form of only those foods that are broken down into glucose, but also those that provide essential nutrients needed for a wide range of complex functions. Neuroscience research has now identified a number of brain nutrients that can result in varying degrees of mental impairment if a deficiency exists.On the other hand, sleep is still a bit of a mystery. Despite the fact that it takes up about a third of our time, we know surprisingly little about why we sleep. The nearest to a current consensus among scientists is that sleep, and particularly REM sleep, makes sense of disparate, emotionally fragmented, or weakly coupled memories and weaves them into a coherent structure that the brain can use more effectively during wakefulness. It is not clear, however, whether this theory is popular because memory is easy to test and so provides plenty of supporting evidence, or whether the function of sleep might be much broader, but evidence for the other functions has thus far been harder to come by. Either way, it is clear that lack of sleep causes a whole range of cognitive problems, suggesting that it fulfills an important role in maintaining the mind and brain at their peak.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Get a Good Night's Sleep
- InhaltsvorschauBy programming the associations your brain makes as you start to feel sleepy, you can set yourself up for a good night's sleep—or an awful one.Here's the straight dope about getting a good night's sleep. There's no miracle method here, no secret that will let you survive and thrive on less than four hours a night. But hopefully, you should be able to make sure that you spend more of the time you allocate to sleeping actually asleep, and spend less of the time you want to be awake sleepy.Everybody has slightly different preferences about when and how they sleep. The idea of morning people and evening people is solid fact, not myth.1 People also vary in how much sleep they need, and how they feel when they don't get it. We don't need to be macho about it. If you need nine hours a night, that's normal; don't starve yourself. Many of the people who supposedly need very little sleep are nappers, such as Winston Churchill and Margaret Thatcher, two British prime ministers who famously got by on four hours a night or less. Others kept up sparse sleep habits for short periods only when they had big projects going, such as Leonardo da Vinci, who reported that he'd sleep for 15 minutes every four hours.2Too little sleep is bad for your health and it will make you feel rotten, even if you are awake. That said, too much sleep is bad for you as well.3 The average is seven to eight hours a night, with variation among individuals about how much and exactly when they want to take it. This hack is about quality and efficiency of sleep, about making sure that when you want to be asleep you are, and that when you do sleep it's good sleep.Sleep is nourishment for your mental life. Although my guess is that we've evolved to want more sleep than we really need (as with food), and we all can certainly get by for a few nights with very little sleep, trying to establish a long-term routine that deprives you of sleep will harm your mood, your memory, and your performance during the day. Plus, you'll be missing out on one of life's great pleasures. So, beyond a wholesome discipline, I recommend being gentle on yourself.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Navigate Around the Post-Lunch Dip
- InhaltsvorschauRecognize the differences in your state of mind at different times of the day.One function of your biological clock is to adjust your level of wakefulness during the day. As a general rule, concentration and logical reasoning peak between 10 a.m. and 2 p.m., and alertness peaks between 4 p.m. and 8 p.m. A sleepy feeling in the early afternoon known as the post-lunch dip is common. A large lunch with alcoholic drinks will clearly contribute to the effect, but the effect is present even without it.These patterns aren't the only diurnal fluctuations in awareness, which vary from person to person. Mapping your own variation in mindset over the course of the day will allow you to plan accordingly. The intention is to use the pattern to your advantage, instead of trying to maintain some optimal state.People vary a great deal in their chronotype: the way specific times of day affect them. As a rule, older people tend to be morning types and younger people more alert in the early evening, but this is only a general trend. However, the post-lunch dip, a low point of wakefulness in the circadian rhythm that coincides with the process of body chemistry switching to digestion after a meal, is something many people experience.Here are a few suggestions for dealing with the post-lunch dip:
- Experiment with changes in what you eat for lunch. Try reducing the amount of carbohydrate-rich food, as well as increasing the variety and reducing the quantity of your food. Although my colleagues find it a bit odd, I find mugs of hot water through the day help me stay sharper, especially for the hour or so after lunch. Tastes and food sensitivities vary, so try making changes and see what works for you. One tip: the duration of effects of food varies, and the intensity of these general tendencies will vary from person to person. Sugars (in large quantity) have rapid onset, but their effects tail off quite quickly. Hydrogenated oils have a slower onset, and their influence can last for hours.
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Overclock Your Brain
- InhaltsvorschauIn some situations, the brain is performance-limited by the available fuel. Increase the fuel and you can temporarily get a performance boost.The brain is one of the most energy-hungry of the human organs. Despite making up only about 2% of the average body weight, it uses almost 20% of the normal intake of energy. Although the brain comprises mostly fat, this is mainly used to protect and insulate brain cells and is not available as an energy store. It therefore relies on the rest of the body to provide it with a supply of energy, which consists almost entirely of glucose. The brain uses up its own glucose supplies in about 5–10 minutes if they are not replenished, meaning it is particularly sensitive to changes in blood glucose levels.As part of this process, oxygen is also needed and is another essential component of the brain's fuel supply. Oxygen is used as part of glucose metabolism to provide brain cells with a number of important chemicals that allow them to support themselves and communicate with other neurons.Mental performance relies on the functioning of the brain, and like with any other organ, this performance is linked to how many resources are available. Research has shown that in some instances, mental performance is rate-limited by the available glucose and oxygen. In other words, you can increase the rate of mental processing by increasing the available fuel.It turns out that this effect is not global, and it typically affects some mental abilities more than others. To get the best performance increase, you need to know how quickly glucose and oxygen are metabolized in the body to perfect your timing, and which mental processes are most affected to select your task.One of the most reliable findings is that increasing available glucose and oxygen seems to have a beneficial effect on memory. Importantly, the effect is usually found for memory encoding but not memory recall. If you are not familiar with this distinction, think of it in terms of the mental activities involved in memory. Encoding is when you encounter the information and try to commit it to memory, and recall is when you want to retrieve previously committed information.Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
- Learn the Facts About Cognitive Enhancers
- Inhaltsvorschau"Smart drugs" are supposed to make you smart, but it's not always smart to take them. Until smart drugs are safer and more effective, there are some alternative mental-performance enhancers to try that are both interesting and legal.Mind-altering substances have been used for millennia to alter how we perceive and understand the world. Some of these substances have been taken because they are thought to enhance specific aspects of our thought and behavior to enable us to become more productive—caffeine is a popular example.More recently, advances in drug testing and development and a better understanding of how the brain works have resulted in drugs that are intended to boost intelligence or cognition in specific ways. Often, these drugs have been developed to help with specific illnesses or conditions, but they are now gaining notoriety, as they are being used illegally by people hoping to improve performance during intense work or study periods. Others are still in development and are currently only in the experimental stages:
- Pharmaceutical amphetamines (such as Adderall and Ritalin)
- These drugs have been used without a prescription, for their tiredness-reducing and concentration-enhancing effects, by about 5% of students in U.S. colleges, according to a recent study, with some colleges reporting rates as high as 25%.1
- Modafinil
- Modafinil is a nonamphetamine stimulant, marketed to help people with narcolepsy stay awake. It has been reported as popular with otherwise healthy individuals who are using it to maintain concentration levels and alertness during several days of wakefulness.2
- Ampakines
- Ampakines are a class of drugs known to affect the sensitivity of the brain to a neurotransmitter called glutamate, a chemical known to be important in fast information transfer and memory formation. These drugs are still in development, but one, known as CX516 and currently targeted at treating schizophrenia, has been shown to improve cognitive performance in the elderly
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Snap Yourself to Attention
- InhaltsvorschauChange your behavior by rewarding your hard work and punishing your slacking off.As a self-aware animal, you can motivate yourself with the techniques of animal training. You can increase the number of your accomplishments by defining measurable units of achievement, breaking down your project into those units, and then giving yourself either a fixed reward per accomplishment or a fixed negative punishment for each lapse—or both, if you prefer.First, a word about definitions. Behaviorist and animal trainer Karen Pryor has a concise, classic definition of a behavioral reinforcer:1A reinforcer is anything that, occurring in conjunction with an act, tends to increase the probability that the act will occur again.Technically, punishment is not a reinforcer, since it decreases the likelihood an action will occur. (Of course, sometimes that's what you want.) We won't go into the intricacies of the behaviorist definitions of positive and negative reinforcement, which probably don't mean what you think they do.2 There is even debate among behaviorists whether self-administered reinforcement, as in this hack, is a coherent concept or is better defined as something like "self-monitoring."3 For the purposes of this hack, we'll just stick with the commonsense definitions of reward and punishment most people already have.Break down your task into accomplishment units. If you're a Getting Things Done 4 fan, you can define these units as being the size of a next action, which is a single task of a few minutes or less that you can easily do to further a project.When you accomplish one of these task subunits, reward yourself. Here are a few examples of rewards you can give yourself, paired with typical accomplishments you might want to reward:
- Surfing the Web for half an hour after writing five pages of your paper
- Having a piece of cake after studying 20 pages of your astronomy textbook
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar. - Assemble Your Mental Toolbox
- InhaltsvorschauKnowing many mental techniques is good, but having a few "tried and true" mind performance hacks always sharpened and ready to use can be extremely useful.Despite my familiarity with a wide variety of mental techniques, I sometimes forget to use mind performance hacks when I need them most. For example, many times I could have used hypnosis [Hack #61] for self-motivation, but I simply didn't think of it in the moment. Similarly, in the middle of an argument, it's not easy to remember that the neutral point of view [Hack #64] can be a useful tool for settling disputes.How can you remember to use mind performance hacks when you need them? You will need to do a little preparation in the form of outlining and memorization, but after that, you need to form only one habit: haul out your mental toolbox in moments of perplexity.To create your personal mental toolbox, you'll need to follow five steps:
- Inventory your mental tools
- The first step is to collect the hacks you find most useful. This book is a good place to start, of course, but many other books are available on becoming a better thinker, and you might have some hacks of your own. Use your catch [Hack #13] to collect your hack inventory as you think of it. These hacks will form the tool part of your toolbox.
- Consider which tools work well together
- You might want to include a hack in your toolbox because it works well with another hack. For example, the two hacks beginning with H in the following section (Hypnosis and Heroes) work well together, as do the two S hacks (Seeding and SCAMPER).
- Create a mnemonic "box" in which to put the tools
- You'll need to create a mnemonic to hold your hacks together. This is the box part of your toolbox. You might want to use an alphabetic mnemonic such as SCAMPER [Hack #22], or you might use a memory palace [Hack #3].
- Tune your toolbox
Ende der Inhaltsvorschau. Der weiterere Inhalt dieses Abschnitts ist hier nicht einsehbar.
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