-
- Weitere Informationen zu diesem Buch:
Inhaltsverzeichnis | Kolophon | Rezensionen |
Index |
- Weitere Informationen zu diesem Buch:
Kurzbeschreibung
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
Ausführliche Beschreibung
- Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously
- Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm
- AI scripting
- Rule-based AI: learn about variants other than fuzzy logic and finite state machines
- Basic probability
- Bayesian techniques
Weitere Informationen zu diesem Buch
Inhaltsverzeichnis |
Kolophon |
Rezensionen |
Index |
